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Kamira

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Daymark StudioDescubierto Oct 23, 2026

About the game

Un juego multijugador de deducción social y terror folclórico para 4–12 jugadores. Sobrevive a las noches en una aldea maldita donde hay monstruos ocultos entre vosotros. Cerrad las puertas, completad tareas, reunid pistas y votad en la capilla para quemar al culpable en la hoguera antes de que la bestia vuelva a atacar.

Descripción original de Steam
Kamira title art: a werewolf crouches beside a stone tower at night. A village. A secret. One of you. Folk horror social deduction for 4 to 12 players.

4 to 12 players. Folk horror. Proximity voice. Somewhere in this village, one of your neighbours is not human.



One of you is not human. Three hunters, three ways to die.
The three monsters. The Werewolf shifts into a beast at night, batters down unbarred doors and is strongest under the full moon. The Vampire feeds on those left in the dark, slips

By day they talk, work and lie with everyone else. At night they change.

Bite, claw or blade: read the body and you know what did it. Never who.



Day. Dusk. Night. Every match turns on the same wheel.
Three panels of the village. Day: work, search, prepare. Dusk: gather, accuse, burn. Night: lock up, hide, survive. Burn every monster before the final dawn, or the village falls.


Trust no neighbour. Hidden roles, dealt at dawn.
Roles. Villager keeps the village alive. Detective reads blood and carries one bullet. Doctor shields and revives. Against them, the Monster wears a neighbour's face.

Roles stay hidden until the match ends. Even the dead keep their secrets.



Trial by fire. At dusk the village gathers at the pyre.
The dusk trial in four steps: the bell calls everyone to the fire, players accuse each other, everyone votes, and the most-voted player is burned. Monster, or neighbour?

Burn a monster and the village breathes. Burn a neighbour and the dark grows bolder.



Bolt your door. Your house is the last safe place. For now.
A villager crouches by her doorstep at dusk. Four door actions: lock your own door at night, watch the street through the peephole, let a knocking visitor in or leave them out, and

The Werewolf breaks what you leave unbarred. The Thing learns to open the rest.



Secret errands. Only you know yours. Finish it in the dark.
Three secret errands on parchment. Special Poison: brew it in your cauldron, and whatever kills you dies at dawn. Hidden Medallions: seat five on your statue to weaken every monste

Errands run at night. A monster can pretend to be busy too.



Supply crates. Pry one open. The second one is loud.
Crate loot in three tiers. Common: dried herb mix, dog whistle, broken compass. Uncommon: silent soles, door bar, sealed note. Rare: emergency escape powder, iron door lock, town s



Speak. Whisper. Lie. Proximity voice through walls and doors.
Features: 4 to 12 players, proximity voice, Steam lobbies, host migration, 9 languages, custom rooms.

Your voice carries, walls muffle it, and the Vampire can steal it.


A villager holds a lantern in the dark grass. Lock your door. Wishlist Kamira and survive the first night with us.

Información sobre la demo y el lanzamiento

Los datos de la comprobación actual no confirman ninguna demo. Esto no significa que el juego nunca haya tenido una; consulta su página de Steam para conocer la disponibilidad actual.

Demo de Steam, prueba de juego y acceso anticipado: ¿cuál es la diferencia?

Información e imágenes: Steam · Última comprobación UTC