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Break Order

有试玩版

Ioannis Tzanellis收录日期 Sep 20, 2026

About the game

基于纯粹弹性台球物理机制的回合制战术游戏。每回合施加一次冲量,随后一切都会发生碰撞:你的棋子、对方的棋子,还有家具。你瞄准的不是某个敌人,而是一连串的连锁反应。模拟系统完全遵循确定性,因此每个回合都是一道几何题——结果可以推演,而非取决于运气。

Steam 原始说明

]One impulse. Then physics has the floor.

A turn is a single push. After that the table resolves itself — your pieces, the enemy's pieces

and the furniture, all colliding under one elastic solver. You do not target an enemy. You pick

the angle that starts the chain, and the chain does the killing.

Deterministic to the last integer

The simulation is integer fixed-point from top to bottom, with a fixed substep and continuous

collision. No floating point anywhere below the presentation layer. The same shot on the same

board gives the same result on every machine, forever — which is what makes a solution something

you can share, a daily puzzle something everyone plays identically, and "fewest turns" a

leaderboard that means something.

The preview is the game

The aim line is not an approximation of the physics. It is the physics: one call into the same

solver, run ahead of time. There is no second predictor that could ever disagree with what the

pieces actually do. What you see drawn on the table is what will happen.

Aim at the chain

Damage scales with depth in the carom, so the strongest play is always the longest one. Hitting

your own piece is not a mistake — it is how you move momentum somewhere you cannot reach — but

it costs you, so it is a trade rather than a free ride. Mass makes a piece a shover or a

traveller. A bumper is just a wall with restitution above one; a mud bank is one below.

The enemy shows you its shot — and is held to it

At the end of its phase the enemy commits: a piece, a power, an arc, drawn on your table for the

whole of your turn. So you can answer it geometrically. Block the line. Shove the shooter out of

it. Rearrange the board until their shot lands on their own pieces. Kill the shooter and the turn

is simply gone. The exact angle inside that arc stays theirs, which is what keeps them dangerous

instead of a turn behind.

A quantised wheel, not a lottery

720 directions and 8 power steps. Past the third reflection a free analog aim is a coin flip you

cannot reproduce; discrete steps make it a tool you nudge and read — and make a turn a finite

search space the game itself can reason about.

Built on that

  • Handmade campaign encounters, each one rated by a bot that exhausted the search space.

  • Daily board — the same board for everybody, scored on turns taken.

  • Shareable solutions: a short code replays your exact shot on anyone's machine.

  • Attract mode that plays the game for real, not a video.

试玩版与发售信息

上次检查时发现了 Steam 试玩版。下载前,请在 Steam 上确认您所在地区是否仍可使用。

Steam 试玩版、游戏测试与抢先体验有什么区别?

信息与图片:Steam · 最后检查 UTC