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My Zombies Are Hungry

発売済み

GiantIce掲載日 Sep 19, 2026

About the game

このインクリメンタル型オートバトラーで、小さなゾンビの群れを都市を食らい尽くす大群へと育てましょう。臓器を収穫し、体の部位を付け替え、人類の激しさを増す抵抗に能力を解き放ってください。ノーマルをクリアすると、喪失が永続するハードコアと、ファンモードの奇想天外なイベントが解禁されます。

Steamの原文説明

YOU DON'T SURVIVE THE OUTBREAK. YOU BUILD IT.

A few hungry zombies. A village full of meals. A very bad day for humanity.

My Zombies Are Hungry is a single-player incremental auto-battler about building a horde, sending it into short raids, and turning the spoils into your next upgrade. Your zombies break into buildings and feed automatically. Choose their entry point, redirect nearby groups with the Hunger Beacon, and time your abilities when the fight turns against you.

GROW FROM A SMALL OUTBREAK TO A CITY-EATING HORDE

Bring home Bones, expand your horde, and push into larger settlements. Work through 24 campaign sectors across Village, Town, City and Megapolis, choosing permanent rewards along the way.

A bigger horde opens new possibilities—but more bodies are not the only answer. Eating speed, survival, movement and the ability to break through defenses all shape your next raid.

BUY THE ORGAN BEFORE THE GLUTTON GETS IT

Spend Bones on a connected web of permanent organ upgrades. Follow the paths across each specimen to strengthen your horde—but you aren't the only one choosing what to eat.

After your first few purchases, the Glutton joins the feast and starts consuming unpurchased organs. Take the upgrade you need now, or change course to rescue a threatened organ while you still have the chance.

The upgrades you already own remain yours. The ones you leave behind might become lunch.

BUILD YOUR CREATURES. CHANGE HOW THEY FIGHT.

Unlock different zombie types and swap their jaws, arms and legs. Choose effects and trade-offs, not just bigger numbers: a faster, pouncing attacker may be more fragile, while a tougher creature can hold out under fire.

Combine your creatures with specialists and equip tactics that change how the horde behaves. Try your choices in the streets, see what worked, and adjust before the next raid.

HUMANITY FIGHTS BACK

Police open fire. Firefighters flush zombies out of buildings. Tanks and aircraft make exposed crowds dangerous places to be.

Redirect nearby zombies and time your raid abilities to exploit an opening or survive the response. Preparation matters—but so does knowing when to act.

The weather changes the encounter too. Rain, snow, fog and powerful gusts affect the raid, with the forecast explaining what to expect before you deploy.

FINISH NORMAL. CHANGE THE RULES.

In Normal, your horde regrows between raids. Learn the systems, experiment with builds, and complete the campaign to unlock two new ways to play.

HARDCORE — EVERY LOSS MATTERS

Casualties become permanent from your first Town deployment onward—even if you return to Village. The survivors you bring home become the foundation of your next raid. Protect them, rebuild, and keep the outbreak alive.

FUN MODE — REALITY IS OPTIONAL

Add absurd random events to either Normal or Hardcore. UFOs sweep over the streets, giant creatures interrupt the feast, and tornadoes turn the district upside down.

Fun Mode is an optional modifier, not a separate campaign difficulty. Combine it with Hardcore for higher-stakes chaos; those runs are kept separate from standard Hardcore records.

Master the outbreak—or let reality fall apart around it.

体験版と発売について

現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。

Steamの体験版、プレイテスト、早期アクセスの違いは?

情報・画像:Steam · 最終確認 UTC