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My Zombies Are Hungry

Pubblicato

GiantIceScoperto Sep 19, 2026

About the game

Trasforma una minuscola orda di zombi in uno sciame divoratore di città in questo auto-battler incrementale. Raccogli organi, scambia parti del corpo e scatena abilità contro la crescente resistenza dell'umanità. Completa la modalità Normale per sbloccare la modalità Hardcore con perdite permanenti e gli assurdi eventi della modalità Divertimento.

Descrizione originale su Steam

YOU DON'T SURVIVE THE OUTBREAK. YOU BUILD IT.

A few hungry zombies. A village full of meals. A very bad day for humanity.

My Zombies Are Hungry is a single-player incremental auto-battler about building a horde, sending it into short raids, and turning the spoils into your next upgrade. Your zombies break into buildings and feed automatically. Choose their entry point, redirect nearby groups with the Hunger Beacon, and time your abilities when the fight turns against you.

GROW FROM A SMALL OUTBREAK TO A CITY-EATING HORDE

Bring home Bones, expand your horde, and push into larger settlements. Work through 24 campaign sectors across Village, Town, City and Megapolis, choosing permanent rewards along the way.

A bigger horde opens new possibilities—but more bodies are not the only answer. Eating speed, survival, movement and the ability to break through defenses all shape your next raid.

BUY THE ORGAN BEFORE THE GLUTTON GETS IT

Spend Bones on a connected web of permanent organ upgrades. Follow the paths across each specimen to strengthen your horde—but you aren't the only one choosing what to eat.

After your first few purchases, the Glutton joins the feast and starts consuming unpurchased organs. Take the upgrade you need now, or change course to rescue a threatened organ while you still have the chance.

The upgrades you already own remain yours. The ones you leave behind might become lunch.

BUILD YOUR CREATURES. CHANGE HOW THEY FIGHT.

Unlock different zombie types and swap their jaws, arms and legs. Choose effects and trade-offs, not just bigger numbers: a faster, pouncing attacker may be more fragile, while a tougher creature can hold out under fire.

Combine your creatures with specialists and equip tactics that change how the horde behaves. Try your choices in the streets, see what worked, and adjust before the next raid.

HUMANITY FIGHTS BACK

Police open fire. Firefighters flush zombies out of buildings. Tanks and aircraft make exposed crowds dangerous places to be.

Redirect nearby zombies and time your raid abilities to exploit an opening or survive the response. Preparation matters—but so does knowing when to act.

The weather changes the encounter too. Rain, snow, fog and powerful gusts affect the raid, with the forecast explaining what to expect before you deploy.

FINISH NORMAL. CHANGE THE RULES.

In Normal, your horde regrows between raids. Learn the systems, experiment with builds, and complete the campaign to unlock two new ways to play.

HARDCORE — EVERY LOSS MATTERS

Casualties become permanent from your first Town deployment onward—even if you return to Village. The survivors you bring home become the foundation of your next raid. Protect them, rebuild, and keep the outbreak alive.

FUN MODE — REALITY IS OPTIONAL

Add absurd random events to either Normal or Hardcore. UFOs sweep over the streets, giant creatures interrupt the feast, and tornadoes turn the district upside down.

Fun Mode is an optional modifier, not a separate campaign difficulty. Combine it with Hardcore for higher-stakes chaos; those runs are kept separate from standard Hardcore records.

Master the outbreak—or let reality fall apart around it.

Informazioni sulla demo e sull’uscita

I dati del controllo attuale non confermano alcuna demo. Ciò non significa che il gioco non ne abbia mai avuta una; consulta la sua pagina Steam per verificarne la disponibilità attuale.

Demo di Steam, playtest e accesso anticipato: qual è la differenza?

Informazioni e immagini: Steam · Ultima verifica UTC