My Zombies Are Hungry
Disponible
About the game
Transformez une minuscule horde de zombies en une nuée dévoreuse de villes dans cet auto-battler incrémental. Récoltez des organes, échangez des parties du corps et déchaînez vos capacités contre la résistance croissante de l'humanité. Terminez le mode Normal pour débloquer le mode Hardcore aux pertes permanentes et les événements absurdes du mode Fun.
Description d’origine sur Steam
YOU DON'T SURVIVE THE OUTBREAK. YOU BUILD IT.
A few hungry zombies. A village full of meals. A very bad day for humanity.
My Zombies Are Hungry is a single-player incremental auto-battler about building a horde, sending it into short raids, and turning the spoils into your next upgrade. Your zombies break into buildings and feed automatically. Choose their entry point, redirect nearby groups with the Hunger Beacon, and time your abilities when the fight turns against you.
GROW FROM A SMALL OUTBREAK TO A CITY-EATING HORDE
Bring home Bones, expand your horde, and push into larger settlements. Work through 24 campaign sectors across Village, Town, City and Megapolis, choosing permanent rewards along the way.
A bigger horde opens new possibilities—but more bodies are not the only answer. Eating speed, survival, movement and the ability to break through defenses all shape your next raid.
BUY THE ORGAN BEFORE THE GLUTTON GETS IT
Spend Bones on a connected web of permanent organ upgrades. Follow the paths across each specimen to strengthen your horde—but you aren't the only one choosing what to eat.
After your first few purchases, the Glutton joins the feast and starts consuming unpurchased organs. Take the upgrade you need now, or change course to rescue a threatened organ while you still have the chance.
The upgrades you already own remain yours. The ones you leave behind might become lunch.
BUILD YOUR CREATURES. CHANGE HOW THEY FIGHT.
Unlock different zombie types and swap their jaws, arms and legs. Choose effects and trade-offs, not just bigger numbers: a faster, pouncing attacker may be more fragile, while a tougher creature can hold out under fire.
Combine your creatures with specialists and equip tactics that change how the horde behaves. Try your choices in the streets, see what worked, and adjust before the next raid.
HUMANITY FIGHTS BACK
Police open fire. Firefighters flush zombies out of buildings. Tanks and aircraft make exposed crowds dangerous places to be.
Redirect nearby zombies and time your raid abilities to exploit an opening or survive the response. Preparation matters—but so does knowing when to act.
The weather changes the encounter too. Rain, snow, fog and powerful gusts affect the raid, with the forecast explaining what to expect before you deploy.
FINISH NORMAL. CHANGE THE RULES.
In Normal, your horde regrows between raids. Learn the systems, experiment with builds, and complete the campaign to unlock two new ways to play.
HARDCORE — EVERY LOSS MATTERS
Casualties become permanent from your first Town deployment onward—even if you return to Village. The survivors you bring home become the foundation of your next raid. Protect them, rebuild, and keep the outbreak alive.
FUN MODE — REALITY IS OPTIONAL
Add absurd random events to either Normal or Hardcore. UFOs sweep over the streets, giant creatures interrupt the feast, and tornadoes turn the district upside down.
Fun Mode is an optional modifier, not a separate campaign difficulty. Combine it with Hardcore for higher-stakes chaos; those runs are kept separate from standard Hardcore records.
Master the outbreak—or let reality fall apart around it.






Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC