Treaty Ground: Corridor 2032
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About the game
在地球上最后一条非武装边境指挥一个坦克分队。规划路线、设定命令,然后点击“开始”——之后仍要继续指挥,因为游戏无法暂停,也不能倒回。命中会破坏系统,而不是削减生命条。侧翼攻击可造成双倍伤害。被敌人看见也是一种需要谨慎消耗的资源。
Steam 原始说明
Treaty Ground: Corridor 2032 is a single-player tactical armor game about commanding tanks when you are not allowed to start a war — until someone starts one anyway.
March 2032. The shooting between the People's Republic of Canada and the United States stopped five years ago, on a memorandum of understanding and nothing else. In between sits the Tessil Corridor: fifty kilometres of ground, sea to wall, that armies are banned from and surveyors are not. You are Blue Section, 3rd Observation Regiment — the crew patrolling the ground nobody is supposed to fight over. Somebody has decided otherwise.
Plan. Launch. Then keep command.
There is no pause and no rewind. You place your force, draw routes, pin orders onto individual waypoints, and hit GO — and every one of those tools keeps working while the battle runs. Drag a route and the tank re-plots from where it is now, not from where it started. Commanding a live battle, rather than a frozen one, is the game.
Your tank does not have a health bar
Every tank is four independent systems — mobility, gun, optics, catastrophic — and a hit breaks what it physically struck. An M-killed tank can't move, but it still shoots and still sees for your team. An F-killed tank can still drive, scout and screen. And where a shot lands matters even more than that it lands: side hits do 50% more damage, rear hits double it — while an enemy you approach from behind only senses you at 60% of its normal range. Flank, or be flanked.
Being seen is a resource you spend
Firing gives you away. Optics, signature, smoke, bulldozed earthworks and hull-down ground decide who looks and who is looked at. Your satellite feed is only as fresh as its last pass — the picture is ground truth as of the pass, not as of now. Command on stale intel, or push eyes forward and go look.
The PROVOCATEUR campaign
Six story missions along a rules-of-engagement ladder — weapons-tight blockade duty up to free fire — plus an always-unlocked gunnery range. Forces scale from a 3v6 blockade to a 12v9 raid with a tow-bar objective and a recovery vehicle. Against you stands an enemy platoon commander with a doctrine of its own: it holds, counter-flanks, and concentrates.
Command 3 to 12 tanks in real time — planning tools that never lock
System damage, not hit points: mobility, gun, optics, catastrophic
Facing-based gunnery — side ×1.5, rear ×2.0, rear detection at 60% range
[Real sensing: optics, signature, hull-down, smoke, earthworks
NATO APP-6 symbology tactical map with satellite and survey-block layers
Jump into any tank's view with the POV feed
Six-mission campaign plus an always-open gunnery range
An enemy platoon commander with its own doctrine — not a charge line
Free. No base building, no production queues, no microtransactions.






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