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Peristyle

Publicado

Elouen GinatDescubierto Sep 27, 2026

About the game

El roguelike de los rebotes. Haz que una canica rebote contra tantas paredes como puedas antes de alcanzar un objetivo; cada rebote multiplica el valor del tiro. Entre niveles, consigue modificadores que alteran las reglas de puntuación y aumenta tu marcador hasta que deje de parecer un número.

Descripción original de Steam

The ricochet roguelike. Bounce a marble off as many walls as you can before it hits a target; every bounce multiplies the shot. Between levels, collect modifiers that bend the scoring rules, and push your score until it stops looking like a number.

Drag to aim, release to fire. Every wall the marble touches before it hits its first target multiplies that shot, so the greedy play is never the straight line -- it's the long, four-bounce route around the whole room. And the marble stays exactly where it stops, hit or miss, so every shot is also a choice of where to take the next one from. Reach each level's score target before you run out of shots. Clear all twelve levels to finish the run.

Between levels, spend your coins in the shop: modifiers (the game calls them cameos) that change how a shot scores, packs of upgrades to crack open, and special targets that pay out extra. Gamble a modifier on the wheel to upgrade it -- or lose it. You won't know what most modifiers do until you own one, and a few of them turn multiplication into exponentiation.

- 131 modifiers across four rarities -- they trigger left to right, so the order you place them in matters

- 7 hand-built maps of 12 levels each -- the layout stays put all run, so it's a board you learn, not one you see once

- Upgrade packs, 6 kinds of special target, and a wheel that can upgrade a modifier or break it

- Endless mode: after level twelve the levels keep coming, and the score keeps compounding long after it stops fitting on screen

- Shareable seeds: a four-word code lets a friend play the exact same run

- 7 board styles to choose from and 24 Steam achievements to earn

- A marble that chimes off the stone, rising in pitch with every wall it hits

- About 25 minutes a run. No tutorial -- drag, release, and the first shot explains the rest

Información sobre la demo y el lanzamiento

Los datos de la comprobación actual no confirman ninguna demo. Esto no significa que el juego nunca haya tenido una; consulta su página de Steam para conocer la disponibilidad actual.

Demo de Steam, prueba de juego y acceso anticipado: ¿cuál es la diferencia?

Información e imágenes: Steam · Última comprobación UTC