StickWord
発売済み
About the game
空から文字が降ってくる。手元にあるのは弓と橋、そして答えるべき一つの問い。必要な文字を網で捕らえ、不要な文字は落とし、絞首刑執行人が絵を描き終える前に、手描きの練習帳を舞台にした84のレベルを単語をつづりながら進もう。
Steamの原文説明
Every answer is a word. Every letter has to be caught.
A question appears. The answer is one word — and its letters are falling out of the sky, mixed in with every letter that isn't. You have a bow, a net, and a bridge to run along. Miss too many and the hangman gets another line.
A campaign that watches how you play
84 levels across six biomes — meadow, forest, canyon, ruins, volcanic and storm — each walked three times as the difficulty climbs. 96 questions drawn from maths, geography, science and language, reshuffled every run so no two campaigns deal the same hand.
The difficulty responds to you. Clean answers pull the curve up; a run that's slipping gets the letter mix eased back toward something findable. It climbs slowly and drops quickly, so relief arrives before a run is already lost.
Then the second half starts taking things away
Past level 32, six hazards arrive one at a time — each announced on its own level, so you learn it before it's stacked with the rest.
Wind pushes the letters off your aim
The deck gives way as a collapse wave travels the bridge
Your nets run out and have to reload
Heavy letters smash three planks instead of one
Decoys change on the way down
Mist rolls across the field
Drawn in an exercise book
Ruled paper, a red margin rule, and every biome inked in wobbling double-struck contours over cross-hatch shading. The dark biomes switch to charcoal sugar paper drawn in chalk. Two more art styles ship alongside — a painted storybook look and a flat cartoon one — switchable any time from the menu.
What's in the box
An 84-levels
96 questions, reshuffled every run
Six biomes, three full passes
Six hazards, introduced one at a time






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情報・画像:Steam · 最終確認 UTC