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StickWord

Pubblicato

XrootpiScoperto Sep 19, 2026

About the game

Le lettere cadono dal cielo. Hai un arco, un ponte e una domanda a cui rispondere. Cattura con la rete le lettere che ti servono, lascia cadere le altre e fatti strada componendo parole attraverso 84 livelli di un quaderno di esercizi disegnato a mano, prima che il boia finisca il suo schizzo.

Descrizione originale su Steam

Every answer is a word. Every letter has to be caught.

A question appears. The answer is one word — and its letters are falling out of the sky, mixed in with every letter that isn't. You have a bow, a net, and a bridge to run along. Miss too many and the hangman gets another line.

A campaign that watches how you play

84 levels across six biomes — meadow, forest, canyon, ruins, volcanic and storm — each walked three times as the difficulty climbs. 96 questions drawn from maths, geography, science and language, reshuffled every run so no two campaigns deal the same hand.

The difficulty responds to you. Clean answers pull the curve up; a run that's slipping gets the letter mix eased back toward something findable. It climbs slowly and drops quickly, so relief arrives before a run is already lost.

Then the second half starts taking things away

Past level 32, six hazards arrive one at a time — each announced on its own level, so you learn it before it's stacked with the rest.

  • Wind pushes the letters off your aim

  • The deck gives way as a collapse wave travels the bridge

  • Your nets run out and have to reload

  • Heavy letters smash three planks instead of one

  • Decoys change on the way down

  • Mist rolls across the field

Drawn in an exercise book

Ruled paper, a red margin rule, and every biome inked in wobbling double-struck contours over cross-hatch shading. The dark biomes switch to charcoal sugar paper drawn in chalk. Two more art styles ship alongside — a painted storybook look and a flat cartoon one — switchable any time from the menu.

What's in the box

  • An 84-levels

  • 96 questions, reshuffled every run

  • Six biomes, three full passes

  • Six hazards, introduced one at a time

Informazioni sulla demo e sull’uscita

I dati del controllo attuale non confermano alcuna demo. Ciò non significa che il gioco non ne abbia mai avuta una; consulta la sua pagina Steam per verificarne la disponibilità attuale.

Demo di Steam, playtest e accesso anticipato: qual è la differenza?

Informazioni e immagini: Steam · Ultima verifica UTC