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StickWord

Disponible

XrootpiDécouvert le Sep 19, 2026

About the game

Des lettres tombent du ciel. Vous avez un arc, un pont et une seule question à laquelle répondre. Attrapez dans votre filet les lettres dont vous avez besoin, laissez tomber les autres et progressez en formant des mots à travers les 84 niveaux d'un cahier d'exercices dessiné à la main, avant que le bourreau ne termine son croquis.

Description d’origine sur Steam

Every answer is a word. Every letter has to be caught.

A question appears. The answer is one word — and its letters are falling out of the sky, mixed in with every letter that isn't. You have a bow, a net, and a bridge to run along. Miss too many and the hangman gets another line.

A campaign that watches how you play

84 levels across six biomes — meadow, forest, canyon, ruins, volcanic and storm — each walked three times as the difficulty climbs. 96 questions drawn from maths, geography, science and language, reshuffled every run so no two campaigns deal the same hand.

The difficulty responds to you. Clean answers pull the curve up; a run that's slipping gets the letter mix eased back toward something findable. It climbs slowly and drops quickly, so relief arrives before a run is already lost.

Then the second half starts taking things away

Past level 32, six hazards arrive one at a time — each announced on its own level, so you learn it before it's stacked with the rest.

  • Wind pushes the letters off your aim

  • The deck gives way as a collapse wave travels the bridge

  • Your nets run out and have to reload

  • Heavy letters smash three planks instead of one

  • Decoys change on the way down

  • Mist rolls across the field

Drawn in an exercise book

Ruled paper, a red margin rule, and every biome inked in wobbling double-struck contours over cross-hatch shading. The dark biomes switch to charcoal sugar paper drawn in chalk. Two more art styles ship alongside — a painted storybook look and a flat cartoon one — switchable any time from the menu.

What's in the box

  • An 84-levels

  • 96 questions, reshuffled every run

  • Six biomes, three full passes

  • Six hazards, introduced one at a time

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC