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Just a Normal Porcini Hunt

Demnächst

Lorenzo BoniEntdeckt Oct 16, 2026

About the game

Ein völlig normales Pilzsammelspiel. Geh in den Wald, finde Steinpilze, verprügle einen Fischmenschen, lass dich verhaften, reite auf einem Wildschwein, das Steinpilze rammt, und werde von einem völlig Fremden gesegnet. Dann wird es seltsam. Entwickelt von jemandem, der auch im echten Leben keine Pilze findet.

Originalbeschreibung auf Steam

JUST A NORMAL PORCINI HUNT

It’s a game where you go into the woods and look for porcini mushrooms.

So far, so good. 😌

I could tell you about the characters, the things you can do, what happens in the forest, and all the other extremely intelligent ideas I put into the game.

But if I explained everything here, what would be the point of making you pay for it? 😏

Since you’re going to have to spend money on it, you might as well enjoy the surprise.

Every run takes place in a procedurally generated forest, so at least you can get lost somewhere different each time.

All you really need to know is that, in real life, I’m a pretty bad mushroom hunter.

Very bad. 😅

So instead of improving, learning how to read the forest, or peacefully accepting my limitations, I did the most reasonable thing:

I made a videogame where I could finally be good at finding mushrooms.

SPOILER: I still wasn’t. 😂

There are porcini.

There’s a forest.

You have a basket.

And for a while, everything will seem perfectly normal.

For a while. 😬

Also, people in these woods are very protective of their porcini.

Sometimes a polite chat is enough. Sometimes it takes a punch. 👊

And if walking feels too slow, there’s a wild boar who can be persuaded to give you a ride. For a modest fee. In porcini. 🐗

One last thing: if something looks aesthetically questionable, it probably is.

But someone will still manage to appreciate it.

After all, that’s the same hope you have... 😉

WHAT’S IN THE WOODS (OUR LAWYER SAID NOT TO WRITE THIS)

  • A procedurally generated forest, different every hunt. So when you get lost, it’s a brand-new kind of lost.

  • Real clues: moss, ferns, the right trees. Fake clues: anything the Fish Man says.

  • Locals who would die for their porcini. Or at least take a punch for them. Whatever falls out is legally yours. (It is not.)

  • A forest ranger who wants your mushroom permit. Show it, bribe the ranger, run, or climb a tree and wait for the problem to forget about you. Bribed rangers remember you. Fondly.

  • A boar that gives rides. No saddle. No brakes. No dignity. Payment in porcini, upfront.

  • Rain, fog, night and the occasional shower of porcini from the sky. Meteorologists are baffled. We’re not, we coded it.

  • A porcino taller than you. Size matters. Sorry.

  • Play as a muscle man, a doll or a banana. Then unlock worse. Including the person responsible for all this.

  • Hard mode: poisonous lookalikes sneak into your basket. Eat responsibly. Or don’t, it’s a video game.

Overheard in the woods: “Fish detected. Filleting not required.” · “I came for the mushrooms. I stayed for the cardio.” · “Warranty… void…”

Mushroom ecology is simplified. Do not use this game to identify real mushrooms. Hospitals already have enough paperwork.

Informationen zu Demo und Veröffentlichung

In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC