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MORROWTAPE

発売済み

Grey Line Interactive LLC掲載日 Sep 13, 2026

About the game

閉鎖処分となった1989年の電話記録保管庫の地下を舞台にした、一人称視点のサイコロジカルホラー。あり得ない通話に周波数を合わせ、自分が立てるあらゆる音を追う怪物から逃れ、街にどの証拠を記憶させるかを決めよう。

Steamの原文説明

It is 11:48 PM on November 6, 1989.

Seventeen years after a fire sealed the telephone exchange beneath the Municipal Archive, its dead lines begin ringing again.

You are the night archivist assigned to an unfinished intake. Below you: twelve impossible calls, one working service elevator, and an operator-shaped thing that turns every footstep and tuning pulse into a trail.

MORROWTAPE is a no-combat first-person psychological horror game built around a compact, high-tension extraction loop.

Take the field receiver. Follow the carrier. Decide what comes back to the surface.

Tune the line. Take the tape. Reach the lift.

Each of four escalating dives sends you deeper into a fixed, learnable complex whose objective placement, lighting, and dressing shift between runs. Match exact carrier frequencies to reveal sealed routes and recover three red-spooled call records. Find the lift fuse, choose when to sprint, and extract before your noise catches up with you.

Every sound leaves an address

Footsteps, tuning pulses, and dead circuits coming online all give The Listener somewhere to search. You have no weapon. Break its search through route knowledge, timing, and deciding when noise is worth the risk.

Twelve calls. One buried line.

Every recovered reel unlocks a complete on-screen dramatic transcript. Across twelve calls, a child counts telephone poles that appear after dark, a dead subscriber disputes his bill, a patrol officer hears her own voice issue impossible orders, and a vanished operator traces a line the city meant to bury.

Choose the official record

After every extraction, Preserve the Originals or Erase the Carrier. The record you build across four dives leads to one of three endings.

Features

• Four escalating extraction dives, each built around three reels, one lift fuse, and a route back out

• Hands-on exact-frequency tuning that reveals sealed routes and recoverable evidence

• The Listener: a sound-reactive threat that turns movement and activated circuits into risk

• No combat — survive through route knowledge, timing, and nerve

• Twelve complete on-screen call transcripts forming one buried municipal mystery

• Preserve-or-Erase decisions leading to three endings

• Three operator modes — Story, Standard, and Overtime — adjust pursuit pressure

• Keyboard and mouse controls with gamepad support

• Subtitles and descriptive sound captions

• High-contrast presentation, flicker reduction, camera-effects control, and independent volume settings

• Offline single-player play with local saves

Put on headphones if you can. You will not need them to survive.

体験版と発売について

現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。

Steamの体験版、プレイテスト、早期アクセスの違いは?

情報・画像:Steam · 最終確認 UTC