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Mud, Mortars & Zombies

Wkrótce

Rift InteractiveOdkryto Sep 24, 2026

About the game

Mud, Mortars & Zombies to przyrostowa gra typu tower defense osadzona w okopach I wojny światowej, gdzie obie strony strzelają teraz do nieumarłych. Nadciągają kolejne fale, a ty odpowiadasz arsenałem wojny światowej: artylerią, moździerzami, karabinami maszynowymi i samolotami. Każda wypłata pozwala kupić dłuższe rundy, większe fale i cięższe działa.

Oryginalny opis ze Steam

The trenches of the First World War fell silent overnight. No treaty was signed, but humanity's common enemy had shown up: ZOMBIES.

The guns stopped pointing at each other and turned on the dead. And you were picked to stand at the front and mark the targets. Your arsenal? Everything the nations have to offer.

Fire the flare, then wait

Your guns sit off the map and reload on their own. Your job is the flare gun. Mark a patch of mud and the shell is already on its way — it just needs a moment. Aim at the column and you plough empty ground behind it. Aim where the column is about to be, and it stops existing.

Every weapon behaves differently. Learning the call-in times is most of the skill.

Unlock maps and new battlefields

Every map means more zombies, more problems and more supplies for you, Commander.

Revisit them as often as you like every zombie less is good news for humanity!

You cannot lose

Get overrun and you still get your supplies. No defeat screen, no restart, nothing taken back. The front moves at whatever pace you can afford, and humanity waits to be saved.

The arsenal of a world war

Every nation hands you its best weapons: artillery, mortars, machine guns, aircraft, incendiaries and a creeping barrage. Each weapon is unlocked separately and then improved on its own terms:

Around a hundred nodes deep

Weapons, time, economy and base upgrades all live in the same tree. At the start you can see exactly one node. Carve your own path through the upgrades.

Features

  • Off-map guns aimed with a flare shells travel, so you lead the target

  • One currency and one thing to buy: time. Everything else follows from it

  • Diffrent Maps with diffrent Weather and Zombie as well as Wave ammount

  • Five zombie types and more to come

  • Around a hundred skill tree nodes covering weapons, time, economy and base

  • No fail state and no reset nothing you earn is ever taken back

Good luck, Commander.

Informacje o wersji demo i premierze

Aktualne dane kontroli nie potwierdzają dostępności wersji demo. Nie oznacza to, że gra nigdy jej nie miała; sprawdź bieżącą dostępność na stronie gry na Steam.

Demo na Steam, test gry i wczesny dostęp: czym się różnią?

Informacje i grafiki: Steam · Ostatnia kontrola UTC