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Abyss Floors

Çıktı

AlerotKeşfedilme Sep 19, 2026

Oyun hakkında

Dövüşü bizzat yapmadığın, onu tasarladığın karanlık fantezi temalı yarı boşta oynanan bir MMORPG. Yapılandırmanı, ekipmanını ve avlanma bölgeni seç; ardından adım adım ilerleyen çatışmaların, alçalan bir uçurumun 19 bölgesi boyunca önüne çıkanları biçerek ilerlemesini izle. Oyuncuların yönettiği gerçek bir ekonomi, klanlar ve isteğe bağlı PvP. Kaynak topla. Geliştir. Fethet.

Steam’deki orijinal açıklama

You don't fight the fight — you engineer it.

Abyss Floors is a dark-fantasy semi-idle MMORPG. Combat is automatic and runs tick by tick on the server, shown as a live combat log. Your job is everything before the first swing: the weapon, the build, the gear, the hunting ground, the house, the clan. Get it right and your character carves its way deeper. Get it wrong and the abyss tells you why, line by line.

How it plays

  • Pick a hunting ground and your character fights it on its own, kill after kill.
  • Read the log. Every hit, crit, block and miss is shown, so you can see exactly where a build is weak.
  • Adjust and push deeper. Better gear, a better build or a better room, then down to the next zone.
  • Play anywhere. The Steam desktop client and the browser client share the same account and the same characters. The browser version also works on phones.

The core loop

  • FARM — monsters, gold, materials, recipes and rare drops, online and offline.
  • UPGRADE — enchant, craft, research recipes, mount trophies, build your house and your artifacts.
  • CONQUER — climb the zones, top the rankings, fight for territory with your clan.
Farm · Upgrade · Conquer.

The descent

Everyone starts at the Threshold. Almost no one reaches the Void.
  • 19 zones of a descending abyss, from The Threshold at level 1 to The Void Absolute, 500 levels below.
  • 1,270 named monsters across 104 hunting rooms, with elites, mini-bosses and a Bestiary that records every one you kill.
  • Accuracy and Dodge. Every attack checks the attacker's accuracy against the defender's dodge. Bows, crossbows and magic are precise; heavy melee is less so. Deeper monsters dodge more. A miss can never be more likely than 70 %, and bosses can't be dodged.
  • The World Abyss — a weekly world boss. The Abyssal Warden cannot be killed and never strikes back: every hit you land counts toward your weekly damage, your damage sets your reward tier, and the Top 10 is shown for everyone to see.

A real player-driven economy

  • Gold is conserved and dupe-proof. Every trade is handled by the server and every coin is accounted for.
  • An open market where players set the prices. Buy part of a stack, reprice your own listings, and buy back what you sold to a vendor by mistake.
  • A 977-item catalog in 6 rarities, from Common up to Mythic.
  • 321 weapons across 9 archetypes — Sword & Shield, Axe & Shield, Spear & Shield, Staff & Shield, Two-Handed Sword, Two-Handed Staff, Dual Axes, Bow and Crossbow — each archetype with its own skill tree.
  • Item links in chat, so you can show off a drop or price-check it in any channel.

Clans, territory & opt-in PvP

  • Clans with three roles — Leader, Officers and Members — a shared treasury, member donations and an optional clan tax.
  • A Clan Hall with 8 buildings that raise stats for every member.
  • Capturable territory. Clans besiege keeps every Saturday for clan-wide bonuses.
  • PvP is where you choose to farm. The Crimson Marches and the Elite and Gold-Boss rooms of the deeper zones are open PvP, and pay better for the risk. Everywhere else is safe outside the Saturday siege hour.
  • Karma: White, Purple, Red. Attack someone and you are flagged. Kill someone who never fought back and you turn Red, and anyone may hunt you.

A house that compounds

  • 18 room types, most with no level cap: Forge, Library, Attack, Defense, Vitality, Regen, Storage, Bedroom, Hunting Lodge, PvE and PvP damage and defense, Gold Find, Attack Speed, Dodge, Accuracy and Research.
  • The Trophy Room. Mount monster trophies for permanent stat bonuses. There are 104 trophy tracks, one per hunting room, and every step costs more than the last.
  • The Research room. Turn duplicate recipes into a random recipe one tier higher.
  • 13 artifacts to level up, each a long gold-and-material sink with its own bonus.

Built for a life

  • Offline progression. Your character keeps farming while you are away, up to 8 hours (24 hours with Premium), and you claim it when you return.
  • No hard level cap. The Void Absolute has no floor.
  • Unbounded enchanting and weapon mastery you grind out over months.
  • Up to 3 characters per world on one account.

Two worlds, one account

Play on World #1 "Black Abyss" or World #2 "Abyss Surface". One account works on both; each world has its own characters and its own economy.

Your progress is permanent

No wipe. Not at the end of Early Access, not at 1.0. What you build in the abyss stays yours.

Free to play, with optional Premium

Abyss Floors is free to play. Premium is an optional 30-day pass ($9.99, bought through Steam). It gives +30 % XP and +20 % gold from kills, a longer offline cap (24 hours instead of 8) and a crown next to your name. It does not sell gear, stats, enchant chances or market advantages: everything in the game can be earned by playing.

A note from the developer

Abyss Floors is a solo project. It entered Early Access on 1 October 2026, and version 1.0 is planned for 1 December 2026. Updates land often, and player feedback decides much of what comes next. Thank you for descending with me.

Demo ve çıkış bilgileri

Güncel kontrol verilerinde doğrulanmış bir demo yok. Bu, oyunun hiçbir zaman demosu olmadığı anlamına gelmez; en güncel bilgiyi Steam sayfasından kontrol edin.

Demo, oyun testi ve erken erişim arasındaki fark

Bilgi ve görseller: Steam · Son kontrol UTC