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King's Descent

Wkrótce

Stoneshift GamesOdkryto Sep 23, 2026

About the game

Dziesięć pięter w dół, sto rodzajów potworów, magia, kusze i król, który nigdy nie powrócił. Turowa, drużynowa gra w eksplorację lochów w 8-bitowym stylu: nazwij maksymalnie czworo poszukiwaczy przygód, a następnie walcz, przekupuj, zbieraj łupy i zdobywaj poziomy, schodząc coraz niżej. Każda wyprawa w głąb jest inna. Drużyna, która zginie, pozostaje martwa.

Oryginalny opis ze Steam

A gremlin stole the royal spellbook, tore out every page, and scattered them through the dungeon under the castle. The king went down alone to get it back. He has not come up. You are the party that follows him.

King's Descent is a party-based dungeon crawler in the style of Kevin Kenney's 1980's classic Tunnels of Doom: first-person corridors, top-down rooms, a map you have to find, and turn-based fights you have to think about. Name up to four adventurers, choose a fighter, a wizard or a rogue for each, pick a difficulty, and go down. Ten floors stand between you and the king, every one of them built fresh for each descent. Reach him and he joins the climb back out.

There are four endings, from the kingdom getting both its king and its spellbook back to the party coming home with nothing but its lives. A party that dies stays dead, and the next one starts a new dungeon.

What is down there

  • Over a hundred kinds of monster, dealt deeper as you descend, each with its own attacks and its own way of reaching you.

  • Fifty-two magic items: scrolls, wands, potions, and words of power, most of them unidentified until somebody dares to use one.

  • Swords, bows, armor and shields, and in-dungeon stores where a shopkeeper named Sixpence sells and remembers you.

  • Traps, locked chests, a Bath of Fates that helps or harms on a chance, and monsters that can sometimes be bribed instead of fought.

  • A party that levels, learns spells, runs low on arrows and gold, and has to decide when to fight and when to flee.

How it plays

  • Turn-based combat where position, reach and who acts first all matter.

  • Three difficulties, from Newcomer to Hardest, that change what the party starts with and what the dungeon deals.

  • 8-bit pixel art and chiptune sound, made for this game.

  • Play with mouse, keyboard or touch.

  • The game saves as you play. Continue where you left off, or start a new descent.

  • No account to play, no network to play, nothing to install beyond the game.

Go down. Find the map. Get the king and his book. Come back up.

Informacje o wersji demo i premierze

Aktualne dane kontroli nie potwierdzają dostępności wersji demo. Nie oznacza to, że gra nigdy jej nie miała; sprawdź bieżącą dostępność na stronie gry na Steam.

Demo na Steam, test gry i wczesny dostęp: czym się różnią?

Informacje i grafiki: Steam · Ostatnia kontrola UTC