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Rest in Profit

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BoledulisDécouvert le Sep 21, 2026

About the game

Un jeu de gestion incrémental de dark fantasy : vous incarnez un nécromancien miteux qui récolte des âmes sous un cimetière. Creusez d'interminables couloirs de cryptes, placez des collecteurs sous les tombes les plus riches, puis faites rebondir chaque âme sur votre mur de runes pour multiplier sa valeur. La mort est un secteur en pleine croissance.

Description d’origine sur Steam

Death is a growth industry

You are not a dark lord. You are a shabby necromancer with a hungry stone, a leaking crypt and a graveyard's worth of untapped inventory overhead. Rest in Profit is a pixel-art incremental about turning other people's eternal rest into a functioning business.

Tap the graves

The crypt corridors run sideways forever, and they are choked with rubble, cursed planks and sealed walls. Each blockage yields to exactly one spell, so pick the right one and open the way. Then set a soul collector under the richest cluster of graves you can find. Souls seep out on their own and drift toward the centre. You never micromanage a single one.

Bounce them for profit

Every soul ends up in the Stone Room, where the runes you set into the wall send it ricocheting before it is absorbed. Each bounce multiplies its value, and every rune trades bounces against worth in its own way. There is no single correct wall. Rebuilding your rune layout when a new one unlocks is where the real thinking happens.

Six faces, six ambitions

Essence buys upgrades from the Power Cube, and each of its six faces governs a different branch of the operation: collection rate, rare souls, spellcraft, the rune network, soul flow and translocation. Spend where your build actually hurts.

The crypt has neighbours

Something down there notices the lights. Incursions arrive in waves, they hunt your collectors, and they will genuinely destroy them. Build shard sentinels, bone barricades and frost snares along their route, and save the Overload for the night it truly matters.

Dig until the numbers stop making sense

Catacombs, Ossuary, Noble Crypt, Cursed Rift: the further you push, the richer the graves and the nastier the neighbourhood. Corridors are generated endlessly from a seed. When the stone is finally full, trigger the Fracture, cash in your Shards and start over faster.

In short

  • An incremental that keeps working while you are away
  • Thousands of souls flowing across the screen at once
  • A rune build worth rethinking, not one optimal answer
  • Endless procedural crypt corridors and four biomes
  • Hand-drawn pixel art and a wizard with a bad attitude

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC