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Mercenaries Of Vector

Démo disponible

Ioannis TzanellisDécouvert le Sep 20, 2026

About the game

Des combats de mechas à la première personne entre métal illuminé et lignes de néon. Cent contrats en terrain ouvert, dans des vaisseaux et lors de sorties aériennes, dix Mega Mecha à abattre et une économie de récupération qui vous paie avec les pièces arrachées à tout le reste. Dépouillez les épaves. Rééquipez-vous. Redéployez-vous.

Description d’origine sur Steam

A battlefield made of light

Wireframe terrain to the horizon, hostiles as bright outlines, and a cockpit that is nothing but

readouts and lines. The vector-arcade look is not a filter over a normal game: everything you can

see is something the game had to draw as geometry, which is why the whole sector reads at a glance

and why a target at a kilometre is still legible.

A hundred contracts, four kinds of fight

Open ground with roaming waves and field objectives to break - defence grids, shield pillars,

factory reactors, an enemy general worth assassinating. Boarding actions in a ship's interior,

where there is no terrain and no horizon to read. Flying sorties on rails when the sector will not

be crossed on foot. And the flat arena, which means a Mega Mecha is waiting.

Ten Mega Mecha

Each one is a different problem rather than a bigger health bar: armour that has to be stripped

before the core is worth shooting at, emplacements that have to be answered first, and patterns

that punish standing still in front of them.

Everything you break is paid for in parts

Salvage is what you cut off the enemy, not a mission reward line. It banks between missions and it

buys the next weapon: energy saber, guided missiles, charge laser, flamethrower - the autocannon

is stock and is never sold. Rank rises with the contracts you complete and raises the floor under

your hull and shields, so progress is not only what you can afford.

Your mech degrades

Components take damage separately. A weapon at 60% condition is a weapon that behaves like one,

and a jet at 40% is a jump you should not plan around. Repair costs salvage, which is the same

salvage that buys the next gun.

Informations sur la démo et la sortie

Une démo Steam a été trouvée lors de la dernière vérification. Avant de la télécharger, vérifiez sur Steam qu’elle est toujours disponible dans votre région.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC