Tughra: Seals of Empire
Lançado
About the game
Um jogo de batalhas de cartas em turnos ambientado nos ecos fantásticos dos grandes impérios da história. Promova seus soldados, patente por patente, e empunhe o selo de seu governante. Conquiste cinco impérios para enfrentar um desafiante oculto — ou convide um amigo pelo Steam e resolva tudo em uma única partida.
Descrição original no Steam
The card game where cards earn their rank.
In Tughra you don't just play your cards — you promote them. Two recruits on the board merge into a captain for a single Treasure; two captains become a governor. Every deck is a promotion tree with the empire's strongest card at its top — and your opponent will try to cut that tree at the root before you climb it.
The ruler's seal is in your hand.
Every empire has five seals; you choose one before the match. A seal is the ruler's power you can use every turn: the Ottoman Tughra, the Byzantine Golden Bull, the Jade Seal of China, the Royal Signet of Persia, the Double Crown of Austria. The same deck plays completely differently under a different seal.
Five empires, five ways to play.
Not the empires of real history, but of its fantasy echo:
Ottoman — promotion, conscription and siege: turn the enemy's men to your side and bring down their walls with cannon.
Byzantium — raise walls, burn with Greek Fire, silence your enemy with diplomacy.
China — gunpowder and numbers: Powder Soldiers that explode on death, and a Dragon Assault that floods the board in a single turn.
Persia — Immortals who are always replaced, war elephants, and a treasury fed by satrapies.
Austria — a realm with two heads: it opens slowly, then presses from both wings at once. Coalition binds your army into one body, and the guns speak every turn.
Every match is a single match.
In the tournament you fight each rival exactly once; the winner moves on to the next empire. Defeat doesn't end your campaign — the same rival returns, and the number of attempts it took is recorded in your Conquest Log. Victory is not cheap; it is written down.
And at the end of the road: a question mark.
When five empires have fallen, a sixth challenger appears. Its identity stays hidden for the whole tournament — an empire with its own cards, its own seals and its own rules, nothing but a question mark until you reach it. And there is no guarantee it will be the same one next time.
Or call a friend.
Invite someone from your Steam friends list to your lobby. Each of you picks an empire and a seal, brings the deck you built, and you play a single match. No matchmaking, no ladder — just the two of you. When it's over, call for a rematch or head back to the lobby and pick new empires.
Features
5 playable empires, 149 cards, 25 ruler seals
A unique rank system where cards are promoted on the board
Bo1 tournament campaign and the Conquest Log
Play With a Friend: online one-on-one matches by Steam invite
Deck builder: build your own deck for every empire
Hidden final challengers
A fully fictional world: no real historical figures, only titles
Offline single-player tournament, three difficulty levels
7 languages: English, Turkish, German, Spanish, Brazilian Portuguese, Russian, Simplified Chinese






Informações sobre a demo e o lançamento
Os dados da verificação atual não confirmam nenhuma demo. Isso não significa que o jogo nunca teve uma; consulte a página dele no Steam para verificar a disponibilidade atual.
Demo do Steam, teste de jogo e acesso antecipado: qual é a diferença?
Informações e imagens: Steam · Última verificação UTC