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Tughra: Seals of Empire

Wydana

Nine Gates StudioOdkryto Sep 18, 2026

About the game

Turowa karciana gra bitewna osadzona w fantastycznych echach wielkich imperiów znanych z historii. Awansuj żołnierzy szczebel po szczeblu i przejmij pieczęć swojego władcy. Podbij pięć imperiów, aby stawić czoła ukrytemu rywalowi — albo zaproś znajomego przez Steam i rozstrzygnijcie spór w jednym meczu.

Oryginalny opis ze Steam

The card game where cards earn their rank.

In Tughra you don't just play your cards — you promote them. Two recruits on the board merge into a captain for a single Treasure; two captains become a governor. Every deck is a promotion tree with the empire's strongest card at its top — and your opponent will try to cut that tree at the root before you climb it.

The ruler's seal is in your hand.

Every empire has five seals; you choose one before the match. A seal is the ruler's power you can use every turn: the Ottoman Tughra, the Byzantine Golden Bull, the Jade Seal of China, the Royal Signet of Persia, the Double Crown of Austria. The same deck plays completely differently under a different seal.

Five empires, five ways to play.

Not the empires of real history, but of its fantasy echo:

  • Ottoman — promotion, conscription and siege: turn the enemy's men to your side and bring down their walls with cannon.

  • Byzantium — raise walls, burn with Greek Fire, silence your enemy with diplomacy.

  • China — gunpowder and numbers: Powder Soldiers that explode on death, and a Dragon Assault that floods the board in a single turn.

  • Persia — Immortals who are always replaced, war elephants, and a treasury fed by satrapies.

  • Austria — a realm with two heads: it opens slowly, then presses from both wings at once. Coalition binds your army into one body, and the guns speak every turn.

Every match is a single match.

In the tournament you fight each rival exactly once; the winner moves on to the next empire. Defeat doesn't end your campaign — the same rival returns, and the number of attempts it took is recorded in your Conquest Log. Victory is not cheap; it is written down.

And at the end of the road: a question mark.

When five empires have fallen, a sixth challenger appears. Its identity stays hidden for the whole tournament — an empire with its own cards, its own seals and its own rules, nothing but a question mark until you reach it. And there is no guarantee it will be the same one next time.

Or call a friend.

Invite someone from your Steam friends list to your lobby. Each of you picks an empire and a seal, brings the deck you built, and you play a single match. No matchmaking, no ladder — just the two of you. When it's over, call for a rematch or head back to the lobby and pick new empires.

Features

  • 5 playable empires, 149 cards, 25 ruler seals

  • A unique rank system where cards are promoted on the board

  • Bo1 tournament campaign and the Conquest Log

  • Play With a Friend: online one-on-one matches by Steam invite

  • Deck builder: build your own deck for every empire

  • Hidden final challengers

  • A fully fictional world: no real historical figures, only titles

  • Offline single-player tournament, three difficulty levels

  • 7 languages: English, Turkish, German, Spanish, Brazilian Portuguese, Russian, Simplified Chinese

Informacje o wersji demo i premierze

Aktualne dane kontroli nie potwierdzają dostępności wersji demo. Nie oznacza to, że gra nigdy jej nie miała; sprawdź bieżącą dostępność na stronie gry na Steam.

Demo na Steam, test gry i wczesny dostęp: czym się różnią?

Informacje i grafiki: Steam · Ostatnia kontrola UTC