Tughra: Seals of Empire
Disponible
About the game
Un jeu de cartes au tour par tour situé dans les échos fantastiques des grands empires de l'Histoire. Faites gravir les échelons à vos soldats et emparez-vous du sceau de votre souverain. Conquérez cinq empires pour affronter un adversaire caché — ou invitez un ami via Steam et réglez la question en une seule partie.
Description d’origine sur Steam
The card game where cards earn their rank.
In Tughra you don't just play your cards — you promote them. Two recruits on the board merge into a captain for a single Treasure; two captains become a governor. Every deck is a promotion tree with the empire's strongest card at its top — and your opponent will try to cut that tree at the root before you climb it.
The ruler's seal is in your hand.
Every empire has five seals; you choose one before the match. A seal is the ruler's power you can use every turn: the Ottoman Tughra, the Byzantine Golden Bull, the Jade Seal of China, the Royal Signet of Persia, the Double Crown of Austria. The same deck plays completely differently under a different seal.
Five empires, five ways to play.
Not the empires of real history, but of its fantasy echo:
Ottoman — promotion, conscription and siege: turn the enemy's men to your side and bring down their walls with cannon.
Byzantium — raise walls, burn with Greek Fire, silence your enemy with diplomacy.
China — gunpowder and numbers: Powder Soldiers that explode on death, and a Dragon Assault that floods the board in a single turn.
Persia — Immortals who are always replaced, war elephants, and a treasury fed by satrapies.
Austria — a realm with two heads: it opens slowly, then presses from both wings at once. Coalition binds your army into one body, and the guns speak every turn.
Every match is a single match.
In the tournament you fight each rival exactly once; the winner moves on to the next empire. Defeat doesn't end your campaign — the same rival returns, and the number of attempts it took is recorded in your Conquest Log. Victory is not cheap; it is written down.
And at the end of the road: a question mark.
When five empires have fallen, a sixth challenger appears. Its identity stays hidden for the whole tournament — an empire with its own cards, its own seals and its own rules, nothing but a question mark until you reach it. And there is no guarantee it will be the same one next time.
Or call a friend.
Invite someone from your Steam friends list to your lobby. Each of you picks an empire and a seal, brings the deck you built, and you play a single match. No matchmaking, no ladder — just the two of you. When it's over, call for a rematch or head back to the lobby and pick new empires.
Features
5 playable empires, 149 cards, 25 ruler seals
A unique rank system where cards are promoted on the board
Bo1 tournament campaign and the Conquest Log
Play With a Friend: online one-on-one matches by Steam invite
Deck builder: build your own deck for every empire
Hidden final challengers
A fully fictional world: no real historical figures, only titles
Offline single-player tournament, three difficulty levels
7 languages: English, Turkish, German, Spanish, Brazilian Portuguese, Russian, Simplified Chinese






Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC