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Dragonwynde

近日発売

Ikihonka Studios掲載日 Sep 28, 2026

About the game

あなたは、生まれたばかりで最初は飛ぶことのできないドラゴンです。お腹で山の斜面を滑り降り、滑空するたびに少しずつ距離を伸ばし、自分の力で空の飛び方を身につけましょう。戦闘も死もない、居心地のよい手作りの世界を探索してください。そこにあるのは、山と水と木の実、そしてドラゴンになっていく喜びだけです。

Steamの原文説明

Finally, a game where you just get to BE a dragon.

You're not the rider. You're the hatchling, too small to fly, too stubborn not to try. So you do what any sensible dragon child would do: you climb the mountain and throw yourself down it on your belly, again and again, gliding a little further every single time. Until you master your wings.

The learning curve of the game IS the story of the game. When you finally fly, it won't feel like a menu unlocked it. It'll feel like you earned your wings.

A world built by hand

One vast, 1,800 km² world, sculpted by hand, every forest painted with a brush, every river routed on purpose. Mountains, meadows, cliffs, stone arches, cold lakes, rushing water, and an ocean off to the west with islands standing out in it, where the light goes at the end of the day. Weather rolls through. Night falls and the sky fills with stars. Nothing here exists just to fill a map.

Water that deserves the name

Dive into it. Swim in it. Breach out of it like a dolphin, skim across it fast enough to leave a wake. Go under and keep flying — underwater is just another kind of sky. Falling in a lake is not a failure state. It's the best thing that can happen to you.

No combat. No death. No time pressure.

Nothing in this world is trying to kill you, and you can't kill anything either. There is no health bar to watch and no clock to beat. The mountain doesn't care how long you take.

Learn to fly properly

Belly-slides become glides. Glides become flight. Flight becomes barrel rolls, loops, corkscrews, knife-edge turns through a gorge, and a hover steady enough to set yourself down on a ledge you picked out from a kilometre up.

Berries, and what they do to you

Scattered through the world are berries worth going out of your way for. Eat enough of them and you grow: longer wings, longer breath, more sky in you than there was yesterday. Nobody hands you a skill tree. You grow into what you can do, and one day you notice you can reach a ledge that used to be impossible.

Built by one person, slowly

Dragonwynde is being built in Godot by one Finnish carpenter with an unreasonable fondness for dragons, mountains and places worth getting lost in. Every corner of its world is shaped with the same idea in mind: it should feel worth flying over, and worth landing in. Building a world this large this way may be slightly unreasonable — but then again, dragons need room to fly.

体験版と発売について

現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。

Steamの体験版、プレイテスト、早期アクセスの違いは?

情報・画像:Steam · 最終確認 UTC