CARNOR CITY
Demo mevcut
Oyun hakkında
Carnor City’den ne pahasına olursa olsun kaç. Pas kuşağındaki distopik bir dünyada başına buyruk bir MKULTRA ajanı olarak, G-Men ile yerel suçluların dinamik çatışmalarda karşı karşıya geldiği acımasız bir yapay zekâ ekosistemini zekânla alt et. Karanlıktan yararlan, kaotik fiziği harekete geçir; ardından öl, uyum sağla ve gerçek bir sürükleyici simülasyonda taktiksel yaklaşımını baştan yaz.
Steam’deki orijinal açıklama
11 November 1999
CLEARANCE: TOP SECRET // EYES ONLY
DOCUMENT ID: MK-CC-1188-OMEGA
FROM: ███████████
SUBJECT: Jack ███████
INCIDENT REPORT: A rogue broadcast has bypassed our firewalls. The conditioning has snapped. The Subject is now an unfeeling, biological machine with a singular directive: Escape the quarantine zone. Heavily armored G-Men squads have been deployed to put the asset down, and territorial street gangs are caught in the crossfire.
SYSTEMIC IMMERSIVE SIMULATION: The world does not revolve around you. Watch for local gangs engage in dynamic, unscripted turf wars. Shoot out streetlamps to create your own shadows. Toss empty guns to create acoustic distractions. The environment is an active, unpredictable participant in the violence.
MUTIPLE EXITS: From the blockade on the main highway, the exposed lanes of the outcast trailer park, or descend into the pitch-black, reverberating claustrophobia of the underground sewer grid. There are many exits out of Carnor City.
TRUE FIRST-PERSON KINEMATICS: Your weapon is a physical object. If you run, your barrel sways. If you push against a brick wall, your gun dynamically retracts to your chest. Bullets are physical vectors that drop over distance, penetrate glass and wood, and realistically ricochet off concrete and metal.
END OF REPORT.
Welcome to Carnor City. Mind your corners.





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