Low Tide Tales
Veröffentlicht
About the game
Low Tide Tales ist ein kompaktes inkrementelles Strandgut-Sammelspiel. Deutet Sandhügel und Luftlöcher, grabt mit eurer Schaufel und schnappt euch jeden Fang, bevor er entkommt. Verkauft eure Beute, schaltet Verbesserungen frei, erkundet drei Küsten und füllt euren Katalog mit seltenen Funden.
Originalbeschreibung auf Steam
The tide is out. Time to head for the shore.
After leaving an exhausting job behind, you return to the coast you know by heart and begin again with a newly bought shovel. Each low tide lasts only a few minutes: watch for sand mounds, air holes, muddy patches, and gaps between rocks. Dig open a hiding place, then grab its occupant before it escapes.
Bring home as much as you can before the water returns
The beach, tidal flats, and rocky shore each have their own terrain and wildlife. Clams, razor clams, fiddler crabs, mudskippers, starfish, small octopuses, and more hide along the coast in different ways. Your stamina is limited, and you decide when to keep searching and when to call it a day early.
Turn every catch into confidence for the next trip
Every catch is valued by species, weight, and special traits. Spend shell coins on a branching upgrade path to improve stamina, shovel efficiency, luck, and the value of your haul. New prerequisites reveal new branches, so you can shape your progress around the way you like to play.
Keep the discoveries that are worth more than money
Your catalog records each catch's value, usual size, largest record, scientific notes, and special traits. Drift bottles contain letters from the sea and permanently reduce a small part of upgrade costs. Natural treasures can be identified and sold, or placed in limited display slots to grant bonuses for later low tides.
- Dig and pick up catches directly with the mouse
- Three coastal maps with distinct ecosystems and visual styles
- Coastal creatures with weight-based size and special variants
- A branching upgrade path that unfolds as you progress
- A catalog, size records, drift-bottle letters, and natural-treasure displays
- Short low-tide runs of about three minutes, with the option to finish early
- Local autosave






Informationen zu Demo und Veröffentlichung
In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC