Trapoint
已发行
About the game
一款轻度Rogue基地防御游戏,你布置的陷阱将决定敌人走哪条路——以及倒在哪里。封住一处隘口,让整波敌人沿同一条道路涌来,在沿途布满陷阱,并在每波结束后从三张卡牌中选择一个新陷阱。敌人不会让你轻松得逞:他们会挖穿墙壁,拆毁陷阱。
Steam 原始说明
Walls and traps go down during the prep phase, and enemies take whatever road you've left them. Choosing what to block and what to leave open is really choosing the route they'll take. Line that route with traps, and the wave dies on its way in.
They don't always play along. Every so often the wave breaks off the route, tearing through the very walls and traps that shaped it, and makes a straight run for its target. A defense line is never finished — you find the breach, seal it, and set your traps again.
Each wave starts with three blueprint cards dropped somewhere on the map. They aren't a menu; they're things sitting out in the open. When the wave is over, you keep one and it becomes a new trap. There's no gold and no shop — what you draft this run is what you have this run.
The enemy wants those cards too. Any card they break is a choice you've lost, and when the wave ends you pick from whatever is still standing. Go out and defend the one you want, or stay and hold the core? You'll face that question every wave.





试玩版与发售信息
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信息与图片:Steam · 最后检查 UTC