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Century of Conquest

Démo disponible

Jiye Mingniao GamesDécouvert le Sep 15, 2026

About the game

Hex-grid auto battles × spell cards × hero progression. Recruit an army and deploy your formation, then watch units move and fight automatically while you cast spells to turn the tide. Level up your hero, collect relics, and conquer a three-layer campaign of sieges and bosses.

Description d’origine sur Steam

Command the Board. Cast the Cards.

Century of Conquest is a single-player turn-based tactics game where you are both commander and mage. On the board, your troop stacks clash in initiative order; above it, elemental spell cards let you rewrite the battle at any moment. Pick a hero, march across a perilous campaign map, recruit an army, hunt for relics — and take the fight to the overlord's gate.

Deploy your army before battle, then watch your units automatically move, attack, and use their abilities in initiative order, while you support them by casting hero spell cards.

Initiative-Driven Hex Tactics

  • One hex, one army — stack size is power: a single dragon can hold a line, a hundred skeletons can drown a champion

  • Initiative decides who moves first; morale grants extra actions. Counterattacks, splash damage, knockback, piercing and multi-strikes give every unit its own rhythm

  • Deploy freely before each battle — your formation is remembered. Terrain, fortifications and positioning are weapons too

Four Schools of Elemental Magic

  • Energy builds up as the battle rages, drawing spell cards in real time — 75 spells across fire, water, air, earth and neutral magic

  • Spells scale with your hero's mastery: the same card lights a torch for a novice and burns a city for a master

  • Summon reinforcements, raise the dead, conjure mirror images, enchant your troops — the deck is full of comebacks

Heroes and Expeditions

  • 20+ heroes and 20 hero skills — every level-up is a pick-one-of-two dilemma, and 8 skill slots are never enough

  • 30+ relics scattered across the journey, feeding offense, magic or greed builds

  • A three-layer node map: recruitment, supplies, treasure vaults, garrisons and bosses — seeded runs, autosaves

Sieges and Wilderness

  • Siege battles: breach walls, burn gates, and survive tower ballistae — attack and defense play completely differently

  • Six weather states and a day-night cycle shape every fight — thunderstorms suppress archers, moonlit nights awaken the beasts

  • 59 recruitable units across four races, each with signature passives: flight, undead resilience, rebirth from ashes, moonlight frenzy and more

Collect Everything

Creature and spell codices record everything you have encountered. Every run is a new army composition, a new school of magic, a new hero build worth trying.

Informations sur la démo et la sortie

Une démo Steam a été trouvée lors de la dernière vérification. Avant de la télécharger, vérifiez sur Steam qu’elle est toujours disponible dans votre région.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC