Kyle Coral
体験版あり
About the game
穏やかな、手作りの洞窟ダイビングアドベンチャー。空気だけが残り時間を示す、5つのバイオームからなる生命に満ちた海を潜っていこう。洞窟の地形を読み、空気だまりを見つけ、空気が尽きる前に水面へ戻れ。いるのは自分と深海、そして次の一息だけ。父親と2人の息子によって制作されました。
Steamの原文説明
A breathtaking adventure.
Kyle pulls on a wetsuit, takes a breath, and slips beneath the surface. Below him a whole ocean breathes: kelp swaying in the current, shoals scattering as he glides through, light falling in shafts from far above. Every dive is a new cave, drawn fresh, and the only clock is his air.
Kyle Coral is a cave-diving adventure built around that one idea. No countdown, no score to chase. Read the cave, find the air pockets, and reach the exit before his air runs out. Pearls prised from clams buy permanent gear at the Trading Post between biomes: a knife, a harpoon, a scuba tank, a dive light. What you buy, you keep. You descend from the sunlit Shallows to a bioluminescent Abyss, with four guardians waiting in the dark.
Built by a dad and his two sons, and forgiving on purpose.
Some caves hold more than pearls. What the deep is hiding is yours to find.
A living, hand-made sea
Every wall, creature and beam of light is drawn procedurally. No two dives look the same, and the world reacts to you: shoals scatter as you pass, light shifts as you descend.
Air is the only clock
Nothing ticks on screen. The tension is a held breath, not a countdown. Read the cave, find the air, surface alive.
Five biomes, four guardians
Descend from the sunlit Shallows through the swaying Kelp Forest, the open Deep Blue, the drowned Sunken Ruins, and the bioluminescent Abyss. Each biome has its own guardian waiting in the dark.
Gear you keep
Pearls buy permanent equipment at the Trading Post between biomes. Everything you buy, you keep, and missing gear makes a dive harder, never impossible.
Forgiving by design
Family-tested, full controller support, a colorblind aid, and an opt-in Assist Mode. The pressure is real without being cruel.






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