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Shadowlight

Demo verfügbar

UnangwataEntdeckt Sep 13, 2026

About the game

Ein rundenbasiertes Stealth-Roguelike mit klassischer ASCII-Grafik, in dem Licht und Schatten darüber entscheiden, wer überlebt. Schleiche als Dieb durch prozedural generierte Verliese, schlage aus der Dunkelheit für dreifachen Schaden zu, weiche fackeltragenden Wachen aus und plündere bei einem Raubzug ein Herrenhaus – oder stirb im Licht.

Originalbeschreibung auf Steam

What is an ASCII Roguelike?

An ASCII roguelike is a game where the world is built from letters, numbers, and symbols rather than traditional graphics. Like reading a book, your imagination brings the world to life. A few simple characters become dark corridors, ancient dungeons, and terrifying monsters.

The game shows you just enough. Your imagination creates the rest.



SHADOWLIGHT is a stealth-focused traditional ASCII roguelike where light and shadow are the only things between you and the blade at your back.

You are a thief. You came for gold, but the dungeon has other plans. Every torch a guard carries is a spotlight you must slip past; every patch of darkness is a doorway to strike from. You are not a warrior — in a fair fight you die. So never fight fair.

The core loop: stay in shadow, stalk the torch-bearers, and strike from the dark for triple damage. The moment you step into light, every monster that can see you comes for your throat.

Key Features

  • Stealth as survival. You're invisible in shadow and exposed in light. Backstabs deal ×3 damage — but only when your target hasn't seen you coming.

  • Turn-based, grid-based combat. Every move is a decision. Move with the numeric keypad (9 directions), wait to let the dark come to you, or close a door to cut the torchlight.

  • Procedurally generated depths. No two runs are the same. Descend through dungeons, a green-lit temple, a torchlit manor heist, and deep crystal caves — each with its own palette, monsters, and light rules.

  • Light is a weapon and a curse. Monsters and wall torches project real light with distance falloff. Close a door, snuff a torch-bearer, or shout to drag guards into the dark — or the light.

  • A heist with consequences. Slip into a manor on the hill, dodge torch-carrying guards on patrol routes, lift a locked box, and escape unseen. Get spotted and you flee empty-handed.

  • Shadowmeld, Shadowsight, Shout. Meld into shadow to vanish, see through monster stealth, or bellow to draw foes — and their light — toward the sound.

  • Riposte. Drop into a parry stance; turn the next blow aside and answer with a doubled strike.

  • Monster abilities that fight back. Shadelings melt into shadow; the High Priest locks your limbs with Paralyze. Learn their tells or die to them.

  • Crafting from the dark. Every 50 kills yields materials to forge healing potions, smoke bombs, and trap kits — at a workbench, when no enemy is watching.

  • Atmospheric ASCII rendering. Filled-tile walls, scrolling camera, and a banded warm palette that makes the dungeon feel alive — and the dark feel absolute.

In Shadowlight, the dark is not empty. It's where you live.

If you never played this kind of game before, here is what traditional roguelike is:

@ represents your character.
You move around dungeon using numeric keyboard (1-9), which is arrows with corresponding direction + diagonal movement.
Moving into occupied tile makes your character attack. Monsters are represented with symbols (O is an orc).
1 move is 1 turn, you move then monsters.

The game is difficult, so play smart.

Informationen zu Demo und Veröffentlichung

Bei der letzten Prüfung wurde eine Steam-Demo gefunden. Prüfe vor dem Herunterladen auf Steam, ob sie in deiner Region noch verfügbar ist.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC