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A Hundred Light Years

Wkrótce

Green Apple Tree GamesOdkryto Sep 24, 2026

About the game

Tekstowa gra o przetrwaniu w kosmosie, inspirowana The Oregon Trail. Poprowadź swoją rodzinę przez 100 lat świetlnych głębokiej przestrzeni kosmicznej do odległej kolonii. Każdy wybór ma znaczenie. Nie wszyscy dotrą do celu. Niektóre rzeczy czyhające w pustce są gorsze niż śmierć.

Oryginalny opis ze Steam

THE YEAR IS 2124. Earth is dying.

The machines have taken every job. Resources are gone. Billions have nothing left. Your family is among the last wave of settlers departing for the distant stars — bound for New Providence, a colony planet one hundred light years away.

Some ships find paradise. Others are never heard from again.

A HUNDRED LIGHT YEARS is a text-based survival game inspired by the classic Oregon Trail. Manage your resources, make impossible decisions, and keep your family alive across 100 light-years of deep space. Every run is different. Every choice leaves a mark.

CHOOSE YOUR CLASS

Four backgrounds shape your entire journey. The Engineer keeps the ship alive. The Merchant talks their way through anything. The Soldier fights when there is no other option. The Aristocrat has money — and enemies.

MANAGE YOUR RESOURCES

Fuel. Food. Medicine. Ship parts. Ammunition. Every day costs something. Every decision costs more. Running out of any one of them has consequences that compound.

FACE WHAT LIVES IN THE DARK

Deep space is not empty. Something vast and patient moves alongside your ship in the dark between stars. The further you travel, the harder it becomes to look at certain things directly.

SEVEN ENDINGS

From hopeful to horrifying. The ending you reach depends on every choice you made to get there — who you saved, who you left behind, and what you let yourself become.

KEY FEATURES

A rich text-based narrative with branching choices and consequences

Four playable classes with distinct gameplay advantages and disadvantages

Resource management across a 100 light-year journey

Hunting minigame with ASCII creature encounters

Port stops, pirate encounters, and cosmic horror events

Seven unique endings including two that most players will never see

Old-school terminal aesthetic with green-on-black CRT display

Keyboard support only

Informacje o wersji demo i premierze

Aktualne dane kontroli nie potwierdzają dostępności wersji demo. Nie oznacza to, że gra nigdy jej nie miała; sprawdź bieżącą dostępność na stronie gry na Steam.

Demo na Steam, test gry i wczesny dostęp: czym się różnią?

Informacje i grafiki: Steam · Ostatnia kontrola UTC