Gray Company
Скоро
About the game
Автобатлер-роглайт, где ваши солдаты стареют. Соберите наёмную роту, постройте линию и смотрите, как она сражается. Ветераны получают шрамы, седобородые держат строй, а ушедшие на покой оставляют реликвии следующему поколению. Каждый поход пишет сагу.
Оригинальное описание в Steam
Your soldiers grow old.
Gray Company is an autobattler roguelite about a mercenary company marching through a 12-battle campaign. Recruit soldiers at each muster, set the order of the line, and watch the battles resolve — then live with what marches back.
Every battle survived is a season of a soldier's life. Recruits become regulars, regulars become scarred veterans, and veterans turn graybeard — slower, wiser, steadying the soldiers beside them. Retire them with honors and they leave an heirloom for the next generation of their lineage. Let them fall, and all that comes home is a memento.

Every campaign ends the same way: a ledger of names, and how their stories ended. The company marches on.
Gray Company is an autobattler roguelite about a mercenary company marching through a 12-battle campaign. Recruit soldiers at each muster, set the order of the line, and watch the battles resolve — then live with what marches back.
Every battle survived is a season of a soldier's life. Recruits become regulars, regulars become scarred veterans, and veterans turn graybeard — slower, wiser, steadying the soldiers beside them. Retire them with honors and they leave an heirloom for the next generation of their lineage. Let them fall, and all that comes home is a memento.
Key Features
- Shop-and-autobattle campaigns across two regions, each with its own rival companies, warband cultures, and painted battlefields
- Soldiers age through four stages of life — earning scars, auras, and finally retirement
- Heirlooms pass from the retired to the recruited, doubled in the hands of their own lineage
- Rival companies persist and age between meetings — their survivors remember you
- Road events, provisions, and scout reports make every muster a real decision
- Eight stacking Banner difficulties, a full saga ledger of every soldier who served, and 16 achievements

Every campaign ends the same way: a ledger of names, and how their stories ended. The company marches on.






Информация о демоверсии и выходе игры
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Демоверсия Steam, тестирование и ранний доступ: в чём разница?
Информация и изображения: Steam · Последняя проверка UTC