Gray Company
Wkrótce
About the game
Roguelite typu autobattler, w którym twoi żołnierze się starzeją. Zwerbuj kompanię najemników, ustaw szyk i obserwuj jej walkę. Weterani zdobywają blizny, siwobrodzi umacniają szeregi, a emerytowani wojownicy pozostawiają pamiątki kolejnemu pokoleniu. Każda kampania tworzy nową sagę.
Oryginalny opis ze Steam
Your soldiers grow old.
Gray Company is an autobattler roguelite about a mercenary company marching through a 12-battle campaign. Recruit soldiers at each muster, set the order of the line, and watch the battles resolve — then live with what marches back.
Every battle survived is a season of a soldier's life. Recruits become regulars, regulars become scarred veterans, and veterans turn graybeard — slower, wiser, steadying the soldiers beside them. Retire them with honors and they leave an heirloom for the next generation of their lineage. Let them fall, and all that comes home is a memento.

Every campaign ends the same way: a ledger of names, and how their stories ended. The company marches on.
Gray Company is an autobattler roguelite about a mercenary company marching through a 12-battle campaign. Recruit soldiers at each muster, set the order of the line, and watch the battles resolve — then live with what marches back.
Every battle survived is a season of a soldier's life. Recruits become regulars, regulars become scarred veterans, and veterans turn graybeard — slower, wiser, steadying the soldiers beside them. Retire them with honors and they leave an heirloom for the next generation of their lineage. Let them fall, and all that comes home is a memento.
Key Features
- Shop-and-autobattle campaigns across two regions, each with its own rival companies, warband cultures, and painted battlefields
- Soldiers age through four stages of life — earning scars, auras, and finally retirement
- Heirlooms pass from the retired to the recruited, doubled in the hands of their own lineage
- Rival companies persist and age between meetings — their survivors remember you
- Road events, provisions, and scout reports make every muster a real decision
- Eight stacking Banner difficulties, a full saga ledger of every soldier who served, and 16 achievements

Every campaign ends the same way: a ledger of names, and how their stories ended. The company marches on.






Informacje o wersji demo i premierze
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Informacje i grafiki: Steam · Ostatnia kontrola UTC