Gray Company
Demnächst
About the game
Ein Autobattler-Roguelite, in dem deine Soldaten altern. Stelle eine Söldnerkompanie auf, ordne die Linie und sieh ihr beim Kämpfen zu. Veteranen sammeln Narben, Graubärte festigen die Reihen, Veteranen im Ruhestand vererben Erbstücke. Jeder Feldzug schreibt eine Saga.
Originalbeschreibung auf Steam
Your soldiers grow old.
Gray Company is an autobattler roguelite about a mercenary company marching through a 12-battle campaign. Recruit soldiers at each muster, set the order of the line, and watch the battles resolve — then live with what marches back.
Every battle survived is a season of a soldier's life. Recruits become regulars, regulars become scarred veterans, and veterans turn graybeard — slower, wiser, steadying the soldiers beside them. Retire them with honors and they leave an heirloom for the next generation of their lineage. Let them fall, and all that comes home is a memento.

Every campaign ends the same way: a ledger of names, and how their stories ended. The company marches on.
Gray Company is an autobattler roguelite about a mercenary company marching through a 12-battle campaign. Recruit soldiers at each muster, set the order of the line, and watch the battles resolve — then live with what marches back.
Every battle survived is a season of a soldier's life. Recruits become regulars, regulars become scarred veterans, and veterans turn graybeard — slower, wiser, steadying the soldiers beside them. Retire them with honors and they leave an heirloom for the next generation of their lineage. Let them fall, and all that comes home is a memento.
Key Features
- Shop-and-autobattle campaigns across two regions, each with its own rival companies, warband cultures, and painted battlefields
- Soldiers age through four stages of life — earning scars, auras, and finally retirement
- Heirlooms pass from the retired to the recruited, doubled in the hands of their own lineage
- Rival companies persist and age between meetings — their survivors remember you
- Road events, provisions, and scout reports make every muster a real decision
- Eight stacking Banner difficulties, a full saga ledger of every soldier who served, and 16 achievements

Every campaign ends the same way: a ledger of names, and how their stories ended. The company marches on.






Informationen zu Demo und Veröffentlichung
In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC