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Contracting at a Tech Giant

已发行

wk收录日期 Sep 20, 2026

About the game

一部以中国科技巨头内部为舞台的黑色喜剧职场视觉小说。决定程序员林墨相信什么、公开说什么,以及保留哪些记录。你的选择将改变功劳归属、权限、人际关系,以及最终留下的真相,并导向七种结局。

Steam 原始说明
For everyone who has worked, works, or will work as a contractor, and everyone who has worked, works, or will work alongside contractors, temporary workers, or agency staff.

Lin Mo turns toward the viewer among gray commuters. The title reads Contracting at a Tech Giant.

If someone worked here for six years, why must he still prove that he was ever here?


Lin Mo stands among commuters separated by the office access gates. One gate, two kinds of access.

At twenty-nine, backend programmer Lin Mo enters the technology giant Langlang as a contractor. The gate recognizes him but will not let him use the main entrance. The repository remembers his commits, but award forms require an employee number. The company welcomes him into the family while an email footer explains that the welcome proves no employment relationship.

This is not a simple morality test between obedience and rebellion. Everyone has duties, fears, and practical costs of their own. A chain of locally reasonable decisions can still become a system that reliably hurts people.

Lin Mo and Xiao Yu share convenience-store rice balls and a slice of cake in the stairwell during a work break.

Choose what you believe, then choose what you say


Critical conversations happen twice: first you decide what Lin Mo truly thinks, then what he can afford to say aloud. Anger with cooperation, sympathy with refusal, or silence backed by a record can all be viable choices with different costs.



The English incident snapshot interface shows three selected events documenting a rollout that changed from 10% to 100%.

Keep limited records and put a subject back into the sentence


Preserve selected chats, access logs, commits, timesheets, photographs, and system records. Evidence is not a guaranteed victory and is never consumed. It changes future actions, ownership of work, who is willing to testify, and which version of events can survive.



The English intranet interface shows limited access to six workplace systems and three possible troubleshooting routes.

Act through the systems that shape the workplace


Handle enterprise messaging, campus transport, incident timelines, AI knowledge training, access requests, labor statements, and a final evidence dossier. These are not decorative minigames: timing, order, attribution, recipients, and what you preserve all change the story.





Mediator Qin Lan sorts records about work assignments, attendance, payment, and corroboration while Lin Mo listens.

Six years, three versions of the truth, seven endings


Every chapter leaves three accounts: what Lin Mo lived, what the company archived, and what the public was told. Your ending grows out of the choices you make, the records you preserve, the relationships you build, and the consequences of six years of work and life.

The game contains a prologue, eight workplace chapters, a hidden chapter, and a finale. A first playthrough is expected to take roughly 8-10 hours depending on reading speed and choices.

A headline that follows you back to work


Lin Mo watches a news clip about a contract worker at a racetrack. Read the comments and choose what he takes from it before returning to his own working life.

Before chapter four, Lin Mo reads a news report about a racetrack contract worker on his phone. The article picture is labeled as an illustration.

Content Notice


The story includes workplace pressure, status discrimination, job loss, illness, labor disputes, and references to death. It contains no graphic gore and offers chapter notices and reduced-detail options. This is a fictional story informed by workplace experiences and public reporting.

Playable in English and Simplified Chinese. Switch languages from the title screen or settings.

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