Tracked
Próximamente
About the game
Tracked es un juego estratégico de atracos informáticos que se desarrolla a través de un sistema operativo ficticio. Analiza contratos, traza rutas mediante repetidores digitales y ejecuta herramientas en tu propio equipo. Gestiona los recursos y un Rastreo activo, y desaparece antes de que el rastro conduzca hasta ti.
Descripción original de Steam

In Tracked, you work as an independent operator directly inside Relay OS. Your rig is the hardware. Relay OS is your usable desktop. Relays are the network infrastructure that carries your connection to the target.
Contracts do not begin with a ready-made solution. They begin with messages, incomplete intelligence, and an objective. Review briefings and evidence, inspect known systems, and decide which path to take before opening the first connection.
Every relay changes the latency, Trace resistance, and visible audit footprint of your route. A detour can put valuable distance between your rig and the target, but costs time and resources. While tools run, processes compete for CPU, memory, and network capacity.
Once an active Trace begins, every decision matters. Do you keep transferring? Clean actionable evidence first? Change the plan, or cut the connection with a risky Hard Drop?
Success means more than finding a file. Secure the correct objective, deliver usable evidence, and decide which traces to leave behind. Clients, your operator history, and The Wire preserve what your decisions set in motion.
Windows, Terminal, Network, Vault, Monitor, Messages, and Notes are not scenery. They form the toolkit you use to plan, execute, and finish every operation.
All of Relay OS can be operated with the mouse. Terminal commands can also be entered directly with the keyboard, so you can point and click across the desktop or type when speed matters.

- Work directly inside Relay OS with Terminal, Network, Vault, Monitor, Messages, and Notes.
- Operate Relay OS entirely with the mouse, with direct keyboard input available for Terminal commands.
- Analyze briefings, target systems, and evidence before you act.
- Route through relays with different latency, Trace resistance, and audit footprints.
- Run multiple tools at once while allocating limited rig resources under pressure.
- Decide which evidence to clean and whether to make a controlled exit or risk a Hard Drop.
- Develop your rig and see contracts and choices reshape your operator history and The Wire.

The Demo is only the beginning.
Tracked is being developed into a story-driven operator campaign built from connected investigations. Build relationships with recurring contacts and morally gray factions that remember how you work, and see earlier decisions persist through The Wire, changing target systems, and new opportunities.
Deterministic scripting, bounded AI tools, and automation are being developed to reduce routine work without taking decisions away from you. More complex multi-stage operations, rival operators, and defense of your rig and the infrastructure you build are also in development for the Full game.






Información sobre la demo y el lanzamiento
Los datos de la comprobación actual no confirman ninguna demo. Esto no significa que el juego nunca haya tenido una; consulta su página de Steam para conocer la disponibilidad actual.
Demo de Steam, prueba de juego y acceso anticipado: ¿cuál es la diferencia?
Información e imágenes: Steam · Última comprobación UTC