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Motive Power

Dostępne demo

Motive Power GamesOdkryto Sep 21, 2026

About the game

Zarządzaj flotą lokomotyw British Railways w latach 1955–1994. Zamawiaj serie, które rzeczywiście powstały — albo podejmuj własne decyzje. Przez cztery dekady zarządzaj remontami generalnymi, lokomotywowniami, budżetami i wycofywaniem taboru, a następnie rozliczaj się ze swoich decyzji w ocenianym raporcie rocznym, który porównuje je z rzeczywistymi danymi historycznymi. Deterministyczna rozgrywka oparta na dogłębnych badaniach.

Oryginalny opis ze Steam

Run British Railways through four decades of the diesel and electric age

It is 1955, and the Modernisation Plan has handed you the money to replace steam. You hold the Chief Executive's chair from 1955 to 1994: every locomotive class BR ordered — or cancelled — is yours to commission, allocate, overhaul, refurbish, convert, store and finally withdraw.

What you do each month

  • Build the fleet — follow the real order book class by class, or divert the money: back designs BR cancelled, order deeper batches of the ones that worked, and live with the consequences for thirty years.

  • Keep it running — all 51 classes are researched individually, and every locomotive is an individual machine with its own works history, overhaul clock, equipment and depot. Works capacity is shared and finite; a neglected fleet fails in traffic.

  • Spend two budgets— a capital pot for orders, refurbishments and conversions, and a maintenance allowance drained by the fleet's running costs. Spending capital well is what relieves the maintenance account.

  • Direct the programmes — electric train heating, dual brakes, refurbishment life-extensions, sub-class conversions and renumberings, on historical schedules or your own.

  • Manage the map— allocate classes across the real depot network as it opens, closes and specialises across the era.

  • Face the era — the Beeching reports, the 1968 Transport Act, oil shocks, strikes and sectorisation arrive on their real dates, with real mandates attached.

    Answer for it every December

Each year closes with a graded report card marking your railway against the real one — budget, availability, fleet costs, objectives. At the end of 1994, four decades of your decisions stand against BR's actual record.

Two ways to play

  • Historical the calibrated museum: the fleet lives and dies as the record says it did, and your deviations are measured against it.

  • Living economy— demand drives the railway: surpluses go to store, deficits bite, the Treasury escalates, and your alternative history earns its own consequences. Never a game-over — the score simply records the wreckage.

    Features

  • 51 real locomotive classes, 1955–1994, researched from published records

  • Deterministic worlds — every game replays exactly from its seed

  • Era starts from 1955 to 1993, from the Pilot Scheme to the sector railway

  • An interface that lives in its era — BR green boardroom to sector-era skins

  • Period railway photography throughout

  • A full in-game player's guide covering every mechanic

  • Fleet strategy, not train driving — no timetables, no signalling, no micromanagement

Informacje o wersji demo i premierze

Podczas ostatniej kontroli znaleziono wersję demo na Steam. Przed pobraniem sprawdź na Steam, czy nadal jest dostępna w Twoim regionie.

Demo na Steam, test gry i wczesny dostęp: czym się różnią?

Informacje i grafiki: Steam · Ostatnia kontrola UTC