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Sir, We Have a Pit Problem

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Belgarion GamesDécouvert le Sep 25, 2026

About the game

Sir, We Have a Pit Problem est un roguelite d'action de type bullet heaven. Vous incarnez un trou dans le sol qui engloutit le corps et l'âme de soldats innocents. Débloquez des améliorations permanentes, créez des combinaisons d'armes absurdes et survivez à des hordes toujours plus nombreuses. Débloquez la nécromancie pour invoquer les ennemis dévorés et en faire votre propre armée de démons.

Description d’origine sur Steam

Sir, We Have a Pit Problem is a bullet-heaven action roguelite where you play as the Pit. Kill soldiers, swallow their bodies and Souls, choose upgrades, build absurd weapon combinations, and survive armies that keep getting bigger. Unlock necromancy to summon devoured foes as your own demon army.

The rich aristocrats have discovered the only way to kill you is to convince the peasants to jump inside you. Your goal is to kill them with your arsenal first, then eat their dead bodies.

YOU ARE THE PIT

Control the Pit directly and move across the battlefield while your weapons fight around you.

BUILD YOUR RUN

Choose upgrades as you level up. Stack damage, projectiles, forks, piercing, cooldown, area of effect and much more to create ridiculous builds. Every single weapon upgrade changes the mechanics of the weapon and compounds with meta upgrades.

FACE THE HORDE

As the run progresses, the camera pulls back until you're fighting up to 500,000 enemies at once.

And you won't face those numbers alone forever. Permanent meta mechanics unlock increasingly ridiculous reinforcements for your quest to swallow the entire world.

REAP THE REWARDS

Convert digested bodies into permanent skill points. Spend skill points between runs to unlock weapons, evolutions and permanent upgrades.

UNLOCK NECROMANCY

When the horde becomes overwhelming, summon an army of demons and turn the tide of battle.

FEATURES

  • Up to 500,000 enemies and 500,000 allies on screen at once, maintaining 60 FPS.

  • 12 weapons, each with its own attack pattern and upgrade paths.

  • 60 unique weapon upgrades that change the mechanics of weapons.

  • Weapon evolutions unlocked through permanent progression between runs.

  • Runs respect your time. If your build is strong enough, enemies pile on faster, up to a 6400× spawn multiplier, so runs end sooner, usually with you dying.

  • A permanent skill tree with over 1,200 nodes. Every node has a unique effect or stat combination, and progression requires real choices about how to optimize your build.

  • A permanent attributes and milestones tree featuring over 20 different mechanics that can help or hinder you.

  • A permanent necromancy upgrade tree to turn your demons into a universe destroying force.

  • Hundreds of thousands of humans and demons clashing on screen at 60 FPS.

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC