Glintwave
Publicado
About the game
Un roguelite de tipo bullet heaven con gráficos pixel art. Sobrevive a 100 oleadas en zonas salvajes y diferentes mientras acumulas armas, reliquias y más de 200 combinaciones de arcanos hasta crear una configuración que llene la pantalla. Desbloquea héroes, talentos y secretos entre partidas y, después, ábrete paso por diez niveles de dificultad. Compatibilidad total con mando.
Descripción original de Steam
Glintwave is a single-player bullet-heaven roguelite: pick a hero, walk into the wilds, and let the horde come to you. Your weapons fire on their own. Your job is to move, choose your upgrades, and turn a few pellets into a storm that fills the screen.
WILD WORLDS, A HUNDRED WAVES EACH
From a sunlit jungle to a neon-lit city overrun by something that came up from the subway, to a swamp where the dead don't stay down — every world runs 100 waves in five escalating tiers, with a boss every twenty waves and an endboss guarding the far side of the map. Clear a world to earn its crown. More wilds are on the way during Early Access.
BUILD THE STORM
Weapons that grow with you. Every weapon has ranks to climb, and the Rune Obelisk can carve a maxed weapon into a stronger crystal form with tricks of its own.
Relics from a wandering trader. Danco sells relics for shards, and each one changes how you play.
Over 200 Arcana. Carry the right three relics together and they awaken an Arcana: a run-defining passive you discover by experimenting. Some combinations are obvious. Most are not.
Chests, buffs, and shards that make every wave a choice rather than a grind.

EVERY RUN LEAVES SOMETHING BEHIND
A Talent tree bought with the coins you bank between runs.
Quests that unlock heroes, weapons, and worlds by doing things worth remembering — not by counting kills.
A Glossary that fills in as you discover enemies, weapons, and Arcana, so the game keeps its secrets until you've earned them.
THE HEROES
Every hero brings a signature weapon and a different rhythm to the same wilds, and the roster keeps growing.
AS HARD AS YOU WANT IT
Ten difficulty levels, from a relaxed first run to a ×10 gauntlet that arms Game Modifiers: periodic debuffs that change the rules mid-fight. Higher difficulties pay better — if you survive them.

MADE FOR THE COUCH AND THE DECK
Full controller support, with the correct button glyphs for Xbox, PlayStation, and Switch pads
Steam Deck ready
Steam achievements and cloud saves
Available in 18 languages






Información sobre la demo y el lanzamiento
Los datos de la comprobación actual no confirman ninguna demo. Esto no significa que el juego nunca haya tenido una; consulta su página de Steam para conocer la disponibilidad actual.
Demo de Steam, prueba de juego y acceso anticipado: ¿cuál es la diferencia?
Información e imágenes: Steam · Última comprobación UTC