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Glintwave

Veröffentlicht

Karmikal AppsEntdeckt Oct 10, 2026

About the game

Pixel-Art-Bullet-Heaven-Roguelite. Überlebe 100 Wellen in vielfältigen Wildnissen, staple Waffen, Relikte und über 200 Arkana-Kombinationen zum bildschirmfüllenden Build. Schalte nach jedem Run Helden, Talente und Geheimnisse frei und knacke zehn Schwierigkeitsgrade. Volle Controllerunterstützung.

Originalbeschreibung auf Steam

Glintwave is a single-player bullet-heaven roguelite: pick a hero, walk into the wilds, and let the horde come to you. Your weapons fire on their own. Your job is to move, choose your upgrades, and turn a few pellets into a storm that fills the screen.

WILD WORLDS, A HUNDRED WAVES EACH

From a sunlit jungle to a neon-lit city overrun by something that came up from the subway, to a swamp where the dead don't stay down — every world runs 100 waves in five escalating tiers, with a boss every twenty waves and an endboss guarding the far side of the map. Clear a world to earn its crown. More wilds are on the way during Early Access.

BUILD THE STORM

  • Weapons that grow with you. Every weapon has ranks to climb, and the Rune Obelisk can carve a maxed weapon into a stronger crystal form with tricks of its own.

  • Relics from a wandering trader. Danco sells relics for shards, and each one changes how you play.

  • Over 200 Arcana. Carry the right three relics together and they awaken an Arcana: a run-defining passive you discover by experimenting. Some combinations are obvious. Most are not.

  • Chests, buffs, and shards that make every wave a choice rather than a grind.

EVERY RUN LEAVES SOMETHING BEHIND

  • A Talent tree bought with the coins you bank between runs.

  • Quests that unlock heroes, weapons, and worlds by doing things worth remembering — not by counting kills.

  • A Glossary that fills in as you discover enemies, weapons, and Arcana, so the game keeps its secrets until you've earned them.

THE HEROES

Every hero brings a signature weapon and a different rhythm to the same wilds, and the roster keeps growing.

AS HARD AS YOU WANT IT

Ten difficulty levels, from a relaxed first run to a ×10 gauntlet that arms Game Modifiers: periodic debuffs that change the rules mid-fight. Higher difficulties pay better — if you survive them.

MADE FOR THE COUCH AND THE DECK

  • Full controller support, with the correct button glyphs for Xbox, PlayStation, and Switch pads

  • Steam Deck ready

  • Steam achievements and cloud saves

  • Available in 18 languages

Informationen zu Demo und Veröffentlichung

In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC