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Cycle 8: The Laundromat Anomaly

Demnächst

Null State GamesEntdeckt Sep 21, 2026

About the game

Gefangen in einem rund um die Uhr geöffneten Waschsalon wartest du seit drei Wochen darauf, dass ein Trockner endlich fertig wird. CYCLE 8 ist ein psychologisches Horrorspiel mit einer Anomalie-Zeitschleife. Der Raum ist normal? Geh hinaus. Du entdeckst eine Anomalie? Fotografiere sie für den Briefkasten. Triff 8 richtige Entscheidungen, um den Morgen zu erreichen und die Tragödie aufzudecken, die dich hier festhält.

Originalbeschreibung auf Steam

Welcome to Sunrise Coin Laundry. It’s 3:12 AM. The rain is pouring down outside. Inside, the only sounds are the fluorescent hum and the rhythmic tumble of Dryer #3. You’ve been waiting for this load to finish for three weeks. Something is terribly wrong, and it’s not just that the clock won't move forward.

CYCLE 8 is an atmospheric, first-person psychological horror anomaly hunt set in a single, unsettling location. You must navigate the familiar, U-shaped laundromat and scrutinize every detail. The loop is simple, yet demanding:

  • Observe: Take one full lap of the laundromat, memorizing the environment.

  • Document: If you spot an anomaly, use your camera to snap a picture of it and deposit the photo into the mailbox.

  • Escape: If you are certain the room is completely normal, simply leave.

  • Survive: You must make correct calls 8 times in a row to advance the clock to morning (11:12 AM). One mistake resets the night.

The Anomalies are the Story

The changes in the laundromat are not random. In CYCLE 8, the environment itself is a manifestation of denial. As you cycle through the repeating night, the anomalies subtly reveal fragments of the memory you refuse to face. Every disruption—from a changing flyer to wet footprints—is a clue to reconstructing the events of three weeks ago.

Features

  • Over 80 Unique Anomalies: A randomized narrative deck ensures no two playthroughs are the same, offering massive replayability.

  • Story-Driven Loop: Experience a deep, personal story of grief told purely through environmental changes, subtle audio cues, and captured photographs.

  • Always Fair, Never Frustrating: Anomalies are designed to be detectable through careful observation, rewarding attention to detail over pixel-hunting.

  • Anomaly Journal: Track and catalog every photograph you capture across all runs, aiming for 100% completion.

Informationen zu Demo und Veröffentlichung

In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC