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Overdepth

Dostępne demo

Artur MatsukOdkryto Sep 21, 2026

About the game

Bezczynnościowa gra RPG o zdobywaniu łupów, działająca w pasku nad paskiem zadań. Gdy zajmujesz się swoimi sprawami, twoja postać walczy gdzieś w mrocznych głębinach. Ty decydujesz, jak daleko w dół ją wysłać, a potem zerkasz na dół ekranu, by sprawdzić, co przyniosła z powrotem.

Oryginalny opis ze Steam

It plays while you're doing something else

Overdepth is an idle loot RPG that lives in a thin strip above your taskbar. Not a window to keep on top of — a line at the bottom of your screen where a small figure is fighting something you can't quite see. You send them down, you go back to work, and a few minutes later there's a new bow in the tray.

One decision, made over and over

How deep do you send them? Deeper is meaner, and meaner drops better — rarer things, things with names. Deeper is also where your character stops coming back. A lost run costs nothing but the time it took, so the question is never "can I afford this", it's "am I ready yet".

Then something drops that doesn't raise a number but changes a rule. Healing stops working entirely, and everything you swing hits twice as hard. Every blow lands as a critical, and every blow lands for less. Armor stops protecting you and starts healing you.

There is no correct build to go and look up. Armor, evasion, crit, lifesteal, flat damage — all of them get deep, and none of them gets deep the same way. So you pick one because you like how it fights rather than because a guide told you to, and you keep three of them at once so you can change your mind without unpicking anything.

Eventually the ladder stops having a bottom, and the only thing left to measure yourself against is the leaderboard. You can open anyone on it and see exactly what they were wearing when they got there.

Built to be ignored

It keeps going while it's closed and catches you up when you're back. Every depth you reach stays reached, and gear you outgrow becomes the dust that improves the gear you kept — nothing that drops is wasted. No ads, no energy, no timers. Fold it down to a line and forget about it for a day. It'll still be down there, going deeper.

Informacje o wersji demo i premierze

Podczas ostatniej kontroli znaleziono wersję demo na Steam. Przed pobraniem sprawdź na Steam, czy nadal jest dostępna w Twoim regionie.

Demo na Steam, test gry i wczesny dostęp: czym się różnią?

Informacje i grafiki: Steam · Ostatnia kontrola UTC