TryNextGameTrouvez votre prochain jeu
FR
← Retour aux découvertes

Reversed

Démo disponible

nigelnigelDécouvert le Sep 21, 2026

About the game

Construisez vos défenses à l'aide de 15 types de blocs différents et survivez à quinze vagues. Vous gagnerez de l'XP pour chaque vague à laquelle vous survivrez. Changez ensuite de camp et tentez de détruire votre propre base. Plus vous êtes rapide, plus le multiplicateur d'XP est élevé. Utilisez l'XP gagnée pour débloquer de nouveaux blocs et de nouvelles cartes, puis recommencez.

Description d’origine sur Steam

Have you ever played a tower defense game? It's always the same boring gameplay—you just have to fend off the attack.
In “Reversed”, you have to stop your opponent—and then switch sides and attack your own base.

Build your defence

Attackers bounce off your blocks, and every bounce wears them down. The longer you hold out, the more XP you collect. A block that forces an attacker into a long detour is worth more than one that simply stands in its way. Pinball beats walls.

You start with twelve blocks and get two more with every wave. There are fourteen different blocks to choose from, among them squat Anchors that soak up damage, long Beams that deflect the attack at sharp angles, Portals that throw balls back up the field, and Gravity Cores that catch them and sling them out again. Blocks take damage and break, and the ground they stood on stays taken for the rest of the run. You can't build there again, so your arena shrinks with every wave.

Elements and counters

There are four elements: fire, poison, frost and shock. Attackers carry one of them, some carry two, some none. Some blocks are immune to one element and wear its colour, so you can read the strengths of a layout from the other side of the arena. Every fifth wave is led by a miniboss.

After every wave you pick one of three cards. You can heal the blocks still standing, slow the attackers down, or secure a bigger XP payout from the wave.

Be the attacker

After the defence, your layout is rebuilt at full health. Every block you ever placed, including the ones the waves destroyed. This time you are the ball, the base has one life and a shield, and you get exactly the time you held out before to destroy your own base. The faster you break through, the higher the factor your XP is paid out with.

You spend a whole run building something. Then you find out whether you can break it.

Upgrade your deck

A run earns you XP. You spend it to upgrade the blocks and balls you already own. With cores you buy new blocks, balls and cards. Every upgrade is permanent, so even a bad run is still a step forward.

More than one run

In the Daily Run, everyone plays the same run on the same day, with the same blocks, cards and balls. The levels are rounds somebody laid out, each with a goal of its own, and in the level editor you build yours.

  • Single-player roguelike tower defence with the roles swapped

  • 15 waves per run, followed by a reversed phase in which you play the attacker

  • Choose between different blocks, cards, elements and attack balls

  • Daily Run, levels and a level editor

  • Permanent progress: XP upgrades what you own, cores buy new blocks, balls and cards

Informations sur la démo et la sortie

Une démo Steam a été trouvée lors de la dernière vérification. Avant de la télécharger, vérifiez sur Steam qu’elle est toujours disponible dans votre région.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC