Clobbo
体験版あり
About the game
何ひとつ消滅しない、物理演算ベースの乱闘ゲーム。叩きのめした敵は倒れた場所に残り続け、第10ウェーブでは第1ウェーブの敵の上で戦うことになる。血だまりが広がり、死体が積み重なり、マップはすべての一撃を記憶する。死んだら戦利品を使い、次のロボットを送り込もう。
Steamの原文説明
You are a robot with a club. Everything else on this hill is a problem you can solve by swinging it.
Clobbo is a physics brawler where nothing despawns. You hit a whole crowd at once and watch it come apart in real time, piece by piece, and nobody cleans up after you. Blood pools where it lands. Bodies stay where they fall, and the ground rises under the pile, so by wave ten you are fighting on top of wave one.
Every run is a fresh map and a fresh crowd. You level up in the middle of the fight and pick a reward, you spend what you looted on the way out, and then you send in the next robot a little harder to kill.
There is also a button that makes the ground in front of you expensive to cross. It drains the stamina you need for running away, you cannot swing while you hold it, and it is worth it.
Features
Physics driven gore. Enemies come apart in real time, piece by piece.
A battlefield that remembers. Blood and bodies stay put and pile into ground you fight on, painting the map as you go.
Real crowds. Whole mobs on screen, every one of them clobberable.
Roguelite runs. Fresh map, fresh crowd, a reward every level.
Meta progression. Spend what you looted, come back harder to kill.
An arsenal of blunt instruments and a growing bestiary to test it on.
Clobbo is in active development. More enemies, more weapons, more maps, and deeper roguelite systems are on the way.






体験版と発売について
前回の確認時にSteamの体験版が見つかりました。ダウンロードする前に、お住まいの地域で引き続き利用できるかSteamで確認してください。
情報・画像:Steam · 最終確認 UTC