TryNextGameTrouvez votre prochain jeu
FR
← Retour aux découvertes

Liminal Depths

Démo disponible

Crooked Krown StudiosDécouvert le Sep 21, 2026

About the game

Un jeu d'horreur liminale en pixel art où vous devez survivre dans un labyrinthe sans fin, retrouver votre identité et vous échapper avant que les Profondeurs ne vous emportent. Explorez des couloirs générés de façon procédurale, accomplissez les missions proposées sur l'ordinateur du refuge, améliorez votre équipement et affrontez des monstres qui chassent au son, à la vue et au mouvement, en solo ou en écran partagé local.

Description d’origine sur Steam

You wake up in a place and don't remember anything.

You come to in a maze of yellow rooms and long halls. The lights hum. A radio plays from a corridor you have not seen yet. Something is already moving.

Liminal Depths is a top-down pixel horror game set in an infinite indoor labyrinth. The map generates as you walk. There is no world to memorize. There is only the next turn, the next job, and whatever is waiting past the light.

Your only shelter is a safehouse. A generator. A computer. A door that still closes. Power it, or the building goes dark around you.

KEEP THE POWER ON. TAKE THE WORK.

The terminal is how the Depths talk to you. Recover a signal fragment. Haul fuel before the generator dies. Scan a sector. Hold a stabilizer. Walk a relay chain until the network comes back.

Every job pulls you farther from home. The halls get longer. The rooms stop looking familiar. Coming back with the item is only half the job. Coming back alive is the rest.

REMEMBER WHO YOU WERE

You are missing more than a way out. You are missing a name, a job, a life.

Memory terminals sit deep in the labyrinth. Reach them. Answer them. Each one gives a piece of you back. Recover enough of your identity and an exit finally exists. Hold the door. Leave. See how long the run took.

Until then, you work, you upgrade, and you try not to die in a hallway that all look the same.

LEARN THE RULES OR DIE IN THEM

Nothing in the dark hunts the same way. One threat freezes in your light. One keeps its distance until you look. One only moves when you do. Others patrol the halls or wait for the flashlight to die.

They arrive from rooms you have not loaded yet. They leave when you get too far. The maze is never empty for long.

Three hits put you down. The first leaves a blood trail. Battery dies and the light dies with it. Medkits, glowsticks, fuel, and whatever you can carry are the difference between a run and a restart.

BUILD A REASON TO GO FARTHER

Photograph the Depths. Earn signal points. Spend them at the upgrade terminal on a battery that lasts, a generator that holds, a little more time.

Crouch through gaps that standing will not fit. Push what blocks the path. Listen for radios that go quiet and wet the farther you stand.

Every loop is the same and it is not. Prepare. Leave. Finish the job. Come home. Upgrade. Go deeper.

PLAY ALONE OR WITH SOMEONE NEXT TO YOU

Play solo or local split screen. Every run is a new seed. Save and come back. The goal does not change.

Keep the power on. Remember who you are. Find the door that was not there when you started.

Informations sur la démo et la sortie

Une démo Steam a été trouvée lors de la dernière vérification. Avant de la télécharger, vérifiez sur Steam qu’elle est toujours disponible dans votre région.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC