Mool: Chroma
Demnächst
About the game
Ein Roguelite aus der Vogelperspektive, in dem du das Monster bist. Absorbiere Farben, mische sie zu unmöglichen Formen und vernichte die „Helden“, die Jagd auf deine Art gemacht haben. Neun ultimative Erweckungen, handgefertigte Räume, die bei jedem Durchlauf neu ausgeteilt werden, und ein Altar, der deine Flüche gegen Macht eintauscht.
Originalbeschreibung auf Steam
YOU ARE THE MONSTER
The kingdom's heroes have farmed slimes for generations — for loot, for experience, for sport. You are what crawled out of the pit afterward.Mool: Chroma is a fast top-down roguelite about a very small slime and the very large things it has to kill.
COLOR IS YOUR BUILD
Five atoms — red, yellow, blue, white, shadow. Absorb them and they MIX. Red and yellow burn. Blue and shadow bite. Stack one color deep enough and it awakens into something else entirely.Every run you are assembling a weapon out of light and pigment, and no two assemblies play the same. Explosive shells, chain lightning, piercing beams, homing curse missiles, a singularity that pulls a room into a point.
Nine apex forms sit at the end of the tree. Getting to one is the run.
THE HEROES ARE THE HORROR
Five champions wait at the bottom of the kingdom, and none of them are still people.A glutton who never stopped eating. A hunter who cannot stop drawing. A mage who unraveled. A captain whose armor kept fighting after he left it.
And beneath them all, the king who ate slimes until he became one — a wall of black ichor with a drowned crown and a hundred swallowed eyes, still watching.
THE ALTAR WANTS YOUR SUFFERING
Curses drop where blessings should. They stack. They make the run worse.And the altar will trade them — the more you carried, the more it gives back. Greed is a mechanic here: hold the pain longer, cash it in bigger.
- 20-30 minute runs, 5 stages, 3 difficulties
- 30 colour forms, 9 apex awakenings, 96 pickups to find
- 100% procedural pixel art and sound — every texture and every note is generated at runtime by our own code. No audio files ship at all; the only image files are the bitmap font atlases.
- Hand-built rooms, dealt fresh every run
- Rebindable keys and gamepad support
- Unlocks, a conquest grid, and run records to chase






Informationen zu Demo und Veröffentlichung
In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC