A Lovely Day in Hell
即将推出
About the game
一款点击式冒险游戏,你唯一能使用的动词是“召唤”,而你唯一能召唤的,是你仍然记得的四位死者。每消耗一位,他们就会永远消失。地狱等级森严,其中一切皆有代价,而屏幕上没有任何东西会告诉你,你付出的究竟是什么。
Steam 原始说明
Everything down here has a price. Including people.
You died on a wet evening on your way to see someone, and you never arrived. Hell sorted you the next morning. It is not a fire, it is a hierarchy, and the only way up is to be worth more than the thing standing above you.
One verb
You point. You click. The one thing you can do is SUMMON. Doors, arguments, tolls, guards who will not move: all of it goes through that one word.
You bring your own
The only things you can summon are the dead you still remember, and you start with four. They do not refill. Spend one to get through a door and that voice is gone for the rest of the game, and nothing tells you it mattered.
Nobody down here raises their voice
The Assayer prices souls all day and believes the sorting is a mercy. He is not simply wrong. Pell will help you, cheerfully, with things Pell does not understand. Everyone is pleasant about the worst things imaginable.
No meter
There is no alignment bar and no morality slider. Choices do not fork the map, they fork who is standing on it: the same places, different people alive, different doors open, different things said to you by name. Three endings, and you will not see which one you are walking toward.
Drawn in code
Near-black masses, one bright thing in frame, characters told apart by outline instead of detail.
A fully voiced cast.
Eight languages.
Point and click, one verb, never a dead end.
Be worth something by dusk.






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信息与图片:Steam · 最后检查 UTC