A Lovely Day in Hell
近日発売
About the game
使える動詞は「召喚」だけ。そして召喚できるのは、今も覚えている4人の死者だけというポイント&クリック式アドベンチャー。一度使った者は二度と戻らない。地獄には序列があり、そこにあるものにはすべて代償が伴う。だが画面上には、自分が何を支払っているのかを教えてくれるものは何もない。
Steamの原文説明
Everything down here has a price. Including people.
You died on a wet evening on your way to see someone, and you never arrived. Hell sorted you the next morning. It is not a fire, it is a hierarchy, and the only way up is to be worth more than the thing standing above you.
One verb
You point. You click. The one thing you can do is SUMMON. Doors, arguments, tolls, guards who will not move: all of it goes through that one word.
You bring your own
The only things you can summon are the dead you still remember, and you start with four. They do not refill. Spend one to get through a door and that voice is gone for the rest of the game, and nothing tells you it mattered.
Nobody down here raises their voice
The Assayer prices souls all day and believes the sorting is a mercy. He is not simply wrong. Pell will help you, cheerfully, with things Pell does not understand. Everyone is pleasant about the worst things imaginable.
No meter
There is no alignment bar and no morality slider. Choices do not fork the map, they fork who is standing on it: the same places, different people alive, different doors open, different things said to you by name. Three endings, and you will not see which one you are walking toward.
Drawn in code
Near-black masses, one bright thing in frame, characters told apart by outline instead of detail.
A fully voiced cast.
Eight languages.
Point and click, one verb, never a dead end.
Be worth something by dusk.






体験版と発売について
現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。
情報・画像:Steam · 最終確認 UTC