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Drink Tea Fight Monsters

近日発売

Predust Entertainment掲載日 Oct 7, 2026

About the game

Drink Tea Fight Monstersは、物語豊かなローグライク・デッキ構築ゲーム。荒廃していく山を登りながら、災いに侵された獣や盗賊と戦い、村人とお茶を囲んで身の上話を聞き、彼らの人生を左右する選択を下そう。

Steamの原文説明

Drink Tea Fight Monsters is a roguelike deckbuilder about climbing three blighted mountains and coming home between them. Build your deck from forged iron, braided cord, and beast companions. Carry incense from home to the summit. Stop for tea before the next monster tries to kill you.

Demo: December 2026 · Early Access: Q1 2027 · Wishlist to be notified

  • 2 characters
  • 3 mountains
  • 128 cards
  • 50 charms
  • 87 enemies
  • 64 events

Snare. Brace. Hew.

Read each enemy’s intent and make your cards work together. Lay the trap, weather the charge, and turn preparation into a punishing strike. Draft from what the path offers, find combinations among your cards and charms, and build a different answer to the mountain every run.

Fights With a Twist

Gold Mountain’s encounters ask more of your deck: protect a captive, contain a terrace fire, or break the support holding a raiding band together. Read the situation as closely as the cards.

Choose Who Climbs

Two characters, two crafts, two ways to build a deck:

The Hunter sets traps, marks his quarry, and holds his strongest blows for the right moment. Spend an opening now, or risk another turn for a greater payoff.

The Whistler starts with one animal and gathers the rest of her family on the climb: an ox in front of her, a fox at her back, a hawk overhead. Each brings its own command cards into battle. Call one, two or all three as the fight demands. They share one pool of strength, so spend it with care, and tend the family between battles.

Whisk Against a Rival

In Gold Mountain’s tea pavilion, tea is a contest. Catch the kettle by its bubbles, its steam and its sound, and whisk until the foam stands at the rim. The judges read the surface, and a cold cup loses. Tea books found on the road teach you more each time. Winning never changes a fight. It changes how well you make tea, and the pavilion remembers.

Choose Your Way Up

Cross Gold Mountain’s tea terraces, Silver Mountain’s flooded bridges and the Lone Mountain’s wind-bent pines. Choose your zone, then your path through it: fights, shrines, shops and treasures.

Every Detour Has a Cost

A raided zone loses places as you climb. Reach them while they stand, or clear the raiders’ camp. Pass an elite and it may follow you. Risk another detour, or press on to the next zone.

Drink Tea by the Fire

Every fire on the mountain is a cup of tea. Carry two named teas and choose which to unwrap: a small help for the road ahead, or one saved for a harder night. A stranger may share the pot and leave a tea book.

Come Home Between Mountains

Three rivers feed your village. Now the east water is failing, the tea terraces are turning black, and an old seat in the temple has gone cold.

Someone must go up and see.

At each summit, light the old shrine with the incense you carried up. Between mountains, come home, see the water change, and choose a gift for the next climb.

Climb Again, Deeper

The first mending does not hold forever. Return at higher blight depths (difficulty tiers) for tougher encounters, with another companion or a newly found charm.

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現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。

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情報・画像:Steam · 最終確認 UTC