LENG
À venir
About the game
Un FPS rythmique aux basses puissantes, situé dans une mégastructure verticale fondée sur la radio pirate et la culture rave britannique.
Description d’origine sur Steam
ASCEND THE MEGASTRUCTURE
A giant megastructure, split into interconnected layers, each designed to melt your brain and satisfy that fiendish urge to absolutely send it. Ascend the levels by platforming higher
MOVEMENT COMBOS BUILD MOMENTUM
Wall jump. Dash. Grapple. 360, 180? Chain them into each other and stay lifted.

WEIGHTY DUBPLATE SOUNDTRACK
Grimey, psychedelic dubstep and drum & bass aiming straight at your earlobes. Original tracks from New Zealand and Australian dubstep carriers, weighty low-end, echoed wubs, 140 to 170BPM.
BASS-WEIGHTED RHYTHM SHOOTER
Rhythm system is relative to the bass-weight of the OST, execute abilities on a heavy bass-drop and you'll know. When the basslines get heavier, you are pushing harder.
THE HUD, ENVIRONMENT AND MUSIC ARE THE SAME SYSTEM
The particles, the lighting, the interface read and react to the audio live, the same way a rave visualizer reads a DJ set.
We know it holds up, because we plug this game directly into the decks at real raves and let it run off the actual set being played in the room.
FOR THE PEOPLE WHO KNOW WHAT THIS IS FOR
If you already know what a wall of subs feels like in your chest, you'll know what to do with this. If you don't, you'll figure it out on the way up.






Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC