Graphmat
Demo disponível
About the game
O GraphMat é um editor de materiais em tempo real que combina fluxos de trabalho baseados em nós com as conhecidas camadas, oferecendo uma maneira rápida e flexível de criar e exportar texturas PBR contínuas para jogos e projetos 3D. Uma alternativa competente e acessível para desenvolvedores e artistas.
Descrição original no Steam
KEY FEATURES:

Containing Bake Maps: (Thickness, Highpoly Normal Map, Position (World/Local), World Normal, UV Islands, Ambient Occlusion, Curvature, Tangent)
Instant real time for all nodes supported by GPU (hardware accelerated) for fast and efficient iterations

And more:
User Friendly UI
Built in MCP
Exporting System
Advance 3D Nodes
What is GraphMat?
GraphMat is a material creation tool for designing PBR textures for games and 3D projects. It provides a simple and flexible workflow for creating anything from basic surfaces to detailed procedural materials, then exporting them for use in your preferred game engine or 3D software.
Why GraphMat?
Professional texturing software can be expensive, especially for indie developers, students and hobbyists. GraphMat aims to provide an affordable and capable alternative without sacrificing the tools needed for everyday material creation.
It is designed to be easy to learn, quick to work with and flexible enough to grow with your projects.
Who is it for?
GraphMat is built for game developers, 3D artists, students and hobbyists who want to create their own materials without committing to expensive software.
Whether you're creating textures for an indie game, learning material design, building reusable assets or simply experimenting with procedural workflows, GraphMat gives you the tools to turn your ideas into game-ready materials.





Informações sobre a demo e o lançamento
Uma demo do Steam foi encontrada na última verificação. Antes de baixar, confirme no Steam se ela ainda está disponível na sua região.
Demo do Steam, teste de jogo e acesso antecipado: qual é a diferença?
Informações e imagens: Steam · Última verificação UTC