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Tumble: A Cozy Dice Roguelite

Demnächst

Colin BishEntdeckt Sep 19, 2026

About the game

Das gemütliche Würfel-Roguelite. Zieht euch einen Stuhl heran: fünf Würfel, ein Wertungsblock und ein Laden, der die Hausregeln über Bord wirft. Würfelt, behaltet Würfel und würfelt sie erneut, um an seltsamen Besuchern vorbeizukommen, verändert das Spiel mit 53 Talismanen und baut einen Zug auf, den euch zu Hause niemand glauben würde. Noch eine Runde vor dem Schlafengehen?

Originalbeschreibung auf Steam

The kitchen table is set. The dice are warm. Someone's knocking.

Tumble starts with a game you already know: five dice, a scorecard, three of a kind, full house, the big straight. Fill your card, beat the target, collect your winnings.

Then the shop opens, and the house rules go out the window.

  • Build around the dice, the card, or the shelf. Paint new faces onto your dice. Turn them to gold, to glass, to something luckier. Practice the boxes on your scorecard until choosing Sixes pays like a jackpot. And line your shelf with charms, 53 of them, that turn "a decent roll" into a scoring system your grandmother would call cheating.

  • Buy a sixth die and the card grows. Three Pair and Two Triplets sit greyed on your scorecard from the very first turn, waiting. Find the money for an extra die mid-run and they light up for good, and a seventh die opens the rarest box in the game. The card you finish with is not the card you started with.

  • Strange visitors take a seat. Every ante ends with a boss at your table: the Tax Man collects, the Toddler grabs a die, the Fog rolls in, and the Critic is never impressed twice. Twelve visitors bend the round their own way, and at ante 8, the thirteenth has been expecting you.

  • Play the right box, not the best box. One scorecard per ante means every zero you write is a choice. Line up a box and the table shows you what it's worth, the Base, the Mult, every charm that fires, and holds the total back until you commit. The depth sneaks up on you: protecting a box, banking a giant turn, knowing when a Full House is worth less than a well-placed nothing.

  • The Weekly Deal. Once a week, every table in the world gets the same dice. One attempt. Same deal for everyone, fresh every Monday.

  • The Record Book. Best single turn, deepest ante, fastest win, and a completion grid across every dice set and stake, your whole career in a worn ledger, one page at a time.

  • And when you finally beat ante 8? Endless mode. Dice sets that break the rules, including one that deals your boxes to you a hand at a time. Higher stakes. The table remembers.

  • 5 dice sets that change how the game is played

  • 53 charms with synergies to discover (and a China Cabinet to fill)

  • 18 scorecard boxes, four of which only open once your tray grows

  • 13 bosses, escalating stakes, endless mode past ante 8

  • Weekly Challenge: one shared deal, one attempt, worldwide

  • A Record Book that never forgets your best turn

  • Runs fit in 25–40 minutes. Fully offline. Cozy until it's chaos.

Informationen zu Demo und Veröffentlichung

In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC