FSPunch
体験版あり
About the game
リビングやLANパーティーで楽しめる、物理演算ベースのパーティー乱闘ゲーム。ボクシンググローブを着けた動物たちが、崩れゆく足場の上で殴り、蹴り、相手を運んで場外へ落とします。乱闘、スクーター、ドッジボール、スクーターボール、サッカーをプレイし、自分だけのマップを作って、画面分割やLAN対戦で決着をつけましょう。
Steamの原文説明
Everyone falls. You decide who.
FSPunch is a physics brawler with direct, responsive controls. Your character goes where you send it — the chaos comes from what happens on impact, not from wrestling with your own legs. Land a clean hit and watch someone cartwheel off the edge. Miss, and that one is on you.
PUNCH, KICK, CARRY
Every body in the arena is a ragdoll, so no two knockdowns look alike. Land a hit and your opponent tumbles. Grab a knocked-out player and carry them to the edge. Pick up a bat, a pan or an iron bar and swing it. Dash across the platform with a jetpack. There is no combo system to learn — but there is plenty to master: spacing, timing, and knowing exactly how far a dash carries you.
BUILT FOR LAN NIGHTS
FSPunch is made to be played in one room. Rounds are short, the rules are readable at a glance, and matches are decided by who plays better — not by who got luckier with the ragdoll.
SIX ARENAS, FIVE WAYS TO PLAY
The classic island slowly falls apart, slab by slab, until there is barely room for two. A night-time parking lot lit by neon never breaks at all. A soccer pitch with real goals and nets. Pick the surface, pick the rules — last one standing, teams, or ball sudden death, where a single hit makes you explode.
BALL GAMES
Dodgeball, scooterball and soccer. Same physics, same chaos, but now there is an object everyone wants and nobody controls.
BUILD YOUR OWN ARENAS
The built-in map editor gives you blocks, spheres, cylinders, cones and prisms, a three-axis rotation handle, copy and paste, and undo. Build something reasonable. Then build something unreasonable and see what the physics does with it.
PLAY TOGETHER — OR AGAINST THE BOTS
Couch co-op in splitscreen with two controllers, LAN multiplayer for the whole living room, and bots that fill up any empty slots so a round is never off the table. Menus and lobby are fully controller-operable, including an on-screen keyboard.





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